![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#181 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#182 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
NYGM 3.3 is also excellent and it is stickied at the SH3 Mods section. A definate must have if you plan on running a Super Mod.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#183 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
|
![]()
LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
|
![]() |
![]() |
![]() |
#184 |
Mate
![]() Join Date: May 2006
Location: USA
Posts: 55
Downloads: 76
Uploads: 0
|
![]()
Evening fellow Captains,
I am running SH4 1.5 with the following MODS: (In order) RFB 2.0 RFB 2.0 Patch 1 RSRDC_RFB 575 I followed the install instructions that came with RFB 2.0 and it said to install it first and then RSRDC. I did that and JSGME states that if I enable RSRDC it will overwrite a ton of stuff in RFB 2.0. As an experiment I accepted the overwrite. Now, I get a CTD when I start a campaign. I would be most grateful for some help. Thank you in advance. Last edited by That's not my dog; 01-26-10 at 01:27 AM. |
![]() |
![]() |
![]() |
#185 | |
Mate
![]() Join Date: Mar 2005
Location: Germany
Posts: 55
Downloads: 168
Uploads: 0
|
![]() Quote:
Main RSRDC thread here Download here
__________________
Patriotism is the virtue of the vicious - Oscar Wilde |
|
![]() |
![]() |
![]() |
#186 |
Mate
![]() Join Date: May 2006
Location: USA
Posts: 55
Downloads: 76
Uploads: 0
|
![]()
I neglected to add that I had the patch running in my first post. My apologies. I am working with lurker hlb_3 on another forum to see if he can help me. Stay tuned....
|
![]() |
![]() |
![]() |
#187 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
first, gratitude to lukeff and the entire rfb team for an outstanding mod. w/ sh5 looking like it's going to be somewhat limited, i'm sure there'll be a lot of interest in keeping sh4 rolling along... can't wait for the next iteration.
i wanted to ask -- which file contains the parameters for how dense fog is? just seems to be a bit overdone for my tastes in 2.0 -- good visibilty has a significant variability. thx. |
![]() |
![]() |
![]() |
#188 | |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
|
![]() Quote:
I still have fog but its bit less dance and i can lock on targets to get measurements at distances that match visibility. |
|
![]() |
![]() |
![]() |
#189 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game.
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
#190 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
|
![]()
Dear sir how to add Ship ID button in the tool bar?
|
![]() |
![]() |
![]() |
#191 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
Uploads: 0
|
![]()
I know what you mean but I would use a term other than 'non-Combat' , considering everyone in the boat suffers the same threats whether you are shoving a torp in a tube or flipping a pancake in the galley.
I actually thought the Phm was the better 'mesher' of the supporting cast. I must tell you, however, that I'm still simulating them. I stick 3 extras in the damage control slots before I sail. Cook, Yoeman and (now) a Phm wannabe with no skill. I got strafed once and lost lookouts. The gang of three had to pull double duty and I was glad I had them. Of course, what the crew management system needs is a required crew rotation between patrols, so many have to go and you get new faces. Any way of adding the CO into a crew slot? Could add a slight RPG aspect into the game. |
![]() |
![]() |
![]() |
#192 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
|
![]() Quote:
Okie Dokie man I appreciate all your hard work, and i shall eagerly await this next installment.!!!! |
|
![]() |
![]() |
![]() |
#193 |
Navy Seal
![]() |
![]()
get a chance to fix the radar?
|
![]() |
![]() |
![]() |
#194 | |||
Swabbie
![]() Join Date: Oct 2005
Posts: 14
Downloads: 44
Uploads: 0
|
![]() Quote:
Quote:
Additional problem. GATO class sub circa May 1942. 20mm AA gun view point is outside conning tower when trying to point to sides of boat. Edit: Found the solution to the AA camera view clipping. http://www.subsim.com/radioroom/show...os#post1110674 Quote:
Last edited by SteveG75; 01-30-10 at 02:11 PM. |
|||
![]() |
![]() |
![]() |
#195 |
Seaman
![]() Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
|
![]()
No news on the radar and sonar lag issues? I'll have to go back to the previous version of RFB because the lag at these two stations makes the game unplayable.
|
![]() |
![]() |
![]() |
|
|