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Old 01-29-10, 07:46 AM   #1
Mikhayl
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In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
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Old 01-29-10, 07:49 AM   #2
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Quote:
Originally Posted by Mikhayl View Post
In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
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Old 01-29-10, 12:52 PM   #3
elanaiba
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Quote:
Originally Posted by Mikhayl View Post
In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
No I don't think Dan said that... maybe somebody else?
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Old 01-29-10, 12:59 PM   #4
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Woops you're right, should have checked
http://www.subsim.com/radioroom/show...6&postcount=30
and it's old, so maybe things changed since then.
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Old 02-02-10, 07:16 PM   #5
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Default Ability to edit tactical map?

Perhaps answered somewhere else in forum...looked but did not see it.

Any opportunity for the player to 'write or draw' things on the tac map? Would like to note, ie, write down contact times, maybe have xtra symbols for aircraft contacts, be able to draw simple lines, perhaps just have different colored symbols. I understood this was not possible in earlier versions because the tac map was essentially hard coded and one was limited to the cross, straight edge, compass, etc. But in SH 5?

Interested discussion about an as yet barely known product. I believe UBI will release a 'trial' version to the senior, responsible members of the forum, but will logically wait until they believe they have most kinks worked out. Seems good sense.

Certainly plan to buy it, how else to move forward with a great simulator? And with others I await the modding gurus to work their magic.

Have to thank UBI for all the terrific hours immersed in their series of products...and for some frustrations, but hey, that's the real world.

Await Neal's future reviews and comments.
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Old 02-02-10, 10:08 PM   #6
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write down contact times,
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
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Old 02-03-10, 07:50 AM   #7
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Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
this feature was asked long time before in the q & a thread, but no answers yet. id like to know this too. this feature was in in sh2...
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Old 02-03-10, 11:28 AM   #8
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to be honest "nothing" about manual targetting was ever really answered so that along with no views of anything involving manual TDC leads people to wonder if its even in the game
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Old 02-04-10, 12:27 AM   #9
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Platapus: Brzezinski , Brzezinski , Brzezinski ...there got it.

Just picked up on the DRM requirement to be on-line full time when playing SH5. My enthusiasm has tanked. See the forum thread headed "DRM in Silent Hunter V" if you're not aware of this travesty.
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Old 02-03-10, 06:54 PM   #10
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Quote:
Originally Posted by Galanti View Post
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.

I have always wondered that when we place a mark on the map the only label we can get is Mark (number) when really what we need is time of the mark.
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Old 02-03-10, 11:23 PM   #11
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Platapus:
Not sure if your Brezinsky (sp) comment was for me or not...just kidding!

Yes to other comments: I have asked about this (being able to write to the tac map) for some time, but have never gotten an answer. Maybe won't until the new version comes out. If only UBI could make the map capable of being modded, I think the solution would rapidly emerge and a variety of options would be available - in fact, just think of the possibilities!
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