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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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I once had a dream... the former Dynamix design team reunited and created; Aces Of The Deep II.
Mike Jones you reading this? |
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#17 |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
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![]() ![]() Big boxes with lots of stuff inside. A real sense of value for the money spent...
Last edited by bishop; 01-26-10 at 08:12 AM. |
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#18 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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i think this is an important thread indeed.
the first sub game i played was silent hunter II. i guess the general consensus is SHII was terrible. but i don't know - at least it still had alot of features from SHI. with everything going on in SH3, perhaps we can take it on for ourselves to make SH3 as close to SH1 and aces of the deep. this is why it is so important to get an SDK we could also make sh5 our sh1 with mods too
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USS Faith |
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#19 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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nice to see some old school skippers here .
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#20 |
Stowaway
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Yep...its all graphics for the console generation now-a-days. Why ? Cos that's how software company directors interpret consumer buying patterns. Sad isn't it....made only worse by their rather amature interpretation. I've sat in many meetings where some "Bachelor of Anything" excitedly stands up and presents what can only be descibed as an horrendous understanding of the beautiful field of mathematical statistics.
One only has to profile a company to see that the bulk of employees occupy the somewhat oxymoronly named position of "manager"....so many managers, so little innovation. There are people that want things done, and people who do things. In between there is just chaff. ![]() |
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#21 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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Good old days, when PC games were major game product and most of the developers were thinking about realism not about fun and arcade only.
The sadest thing is the developers now make game mostly for console your users and PC game is console port only. Games are in this time simply, not complicated, easy to learn (not it is not even necessery), just fun. But its all about money. Its better from them to sell 1mln arcade game for 12 yo console users then real sim for 10k PC gamers. Totally agree with you, Uber Gruber
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#22 |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
Uploads: 0
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Actually, developers were thinking about fun, but what they aimed for was the right balance of realism and fun so the game would appeal to a wider crowd. There are lots of unrealistic or 'gamey' elements of SH1 (crowded sea with tons of contacts, seeing the Yamato over and over again on the same patrol, the infamous red triangle, etc). But it was combined with enough realistic detail that the end result was a well balanced game that appealed to simulation fans as well as the more casual player, and maybe even helped turn some casual players into sim fans...
Last edited by bishop; 01-26-10 at 10:49 AM. |
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#23 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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I never understood why they cant lay cool graphics on top of the hardcore simulation?
Ive been onboard since 688! and it had a little 3d window of your command room. I would dream that in the future we could have crew and walk through the boat etc. but I never dreamt of sacrificing the underlying sim for that. |
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#24 |
Loader
![]() Join Date: Jul 2003
Location: Nottingham, UK
Posts: 85
Downloads: 58
Uploads: 0
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I bet the devs are looking at this list and wondering why they didn't add any of these features to SH5. Probably too late now.
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#25 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Its always too late now.. thats all Dev's say, but the next version...
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#26 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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The quick mission generator was lost, but a dynamic campaign was gained. I still remember how people were up in arms telling, shouting like they wouldn't buy SH 3 if it had scripted missions or a mission editor. They wanted a dynamic campaign. Complete randomness. They got it, Ubisoft pushed back SH 3 to include what many of the hardcore group wanted. Really good games, good simulations can be developed without having a dynamic campaign. In most cases a mission generator like that in SH I, or like that found in Wings over Vietnam is pretty good. DW was "ostricized" by many in this community because god help us it didn't have a dynamic campaign. All the while ignoring the fact that the game had an extremely powerfull mission editor. Damned if you do damned if you don't. This is what game developers must be thinking. |
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#27 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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It's not the style of play that sells well these days. It seems like now, it's constant action, flashy graphics, go from one explosion to the next as soon as possible. It's not a matter of it being possible to put great graphics on hardcore sim, it's a matter of being unable to make enough profit off of a hardcore sim to justify the investment. |
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#28 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think you've hit the nail on the head. There is no technological reason why hardcore features can't be added - it's just that the return on investment on them makes them not worth it from a business standpoint. How many extra units will you sell if you include an intricate manual navigation system vs how many extra units will you sell if you include "ships that done blow up real good!"
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#29 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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SH1 and Aces had a random campaign in the vein of SH3 and SH4. None of them are truly "dynamic" (like Falcon 4) in that sinking aircraft carriers or large tankers doesn't alter the outcome of the war one bit.
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#30 |
Stowaway
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I think its more about the ammount of profit rather than suitable return on investment. Mind you, they need to make a fortune on each game now-a-days, mainly to pay the salaries of all the chaff they've accumulated.
I have a theory that if a game is good, and I mean GOOD, then it will sell itself over time. But such an idea would be too scary for a business that has sold itself on quarterly profit forcasts. Their thinking is just far too short range. They have become a profit factory rather than a games company. ![]() Anyone remember Elite ? The original version ? |
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