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Old 09-22-09, 06:30 PM   #1
JU_88
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Quote:
Originally Posted by FIREWALL View Post
If you want to stare at water. Fill up a glass with it.

It's cheaper.
Damn it firewall - now i need the toilet
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Old 09-22-09, 07:50 PM   #2
Brag
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Nothing much wrong with the video's water. It has that Pacific ocean feel to it. I have several hundred days of staring at the water. That's not counting the time spent watching land based toilets flush.
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Old 09-23-09, 05:07 AM   #3
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Very Well Done " W_Clear " You are my " HERO " Congratulations
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Old 09-24-09, 04:54 PM   #4
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After checking it out on full screen, here are a few comments:

1.-Water is too crystal clear for North Atlantic and North Sea.
2.-Bow wave and stern wake not better than SH3
3.-Under overcast sky wake too bright.
4.-Sunny day sparkle lacking at a distance (just a little bit).


Over all, very good. Getting close to that perfect rendition of the sea.
A few touch ups and it will be a great environment for SH5.

Note: In murky water on a sunny day late morning to early afternoon. A submarine's shadow can be seen from the air when the sub is less than 30 meters deep.

(that's what happened to U-505, airplanes spotted its shadow)
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Old 09-24-09, 05:51 PM   #5
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A little bit (don't know if anyone mentioned it, sorry if repeating): SH5's ocean waves are now made in 3D.
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Old 09-25-09, 01:14 AM   #6
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SH5's ocean waves are now made in 3D.
That's the first I've heard, most excellent!!
Thanks.
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Old 09-25-09, 05:21 AM   #7
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Quote:
Originally Posted by martes86 View Post
SH5's ocean waves are now made in 3D.
Can you explain what that mean?
In SH3/4 it was also a mesh with xyz vectors, ie. 3D, and the waves were generated by moving these vectors in amount per frame based on a formular using Gerstner Waves or similar.
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Old 09-25-09, 06:14 AM   #8
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Quote:
Originally Posted by Navarre View Post
Can you explain what that mean?
Yeah, sorry I didn't put that too well.
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
In SH3 and 4, the usual waves from the corresponding sea state were already in 3D, but the waves didn't react to the boat's movement, they just moved with the weather conditions, nothing more. Now, boats generate their own waves based on their movement apart from the waves we got with the sea state.

Oh, and there are also shore waves.

I don't know if I explained it better, feel free to ask again.
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Old 09-25-09, 06:54 AM   #9
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Quote:
Originally Posted by martes86 View Post
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
Ahh, thank you! Like the PhysX boat waves in PT:Boats
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Old 09-26-09, 03:02 AM   #10
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Quote:
Originally Posted by martes86 View Post
Yeah, sorry I didn't put that too well.
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
In SH3 and 4, the usual waves from the corresponding sea state were already in 3D, but the waves didn't react to the boat's movement, they just moved with the weather conditions, nothing more. Now, boats generate their own waves based on their movement apart from the waves we got with the sea state.

Oh, and there are also shore waves.

I don't know if I explained it better, feel free to ask again.
hello Martes86,

Thats really nice you are saying here but let me ask you from where (source) did you get this info ?

bye
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