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Old 09-25-09, 06:14 AM   #16
martes86
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Originally Posted by Navarre View Post
Can you explain what that mean?
Yeah, sorry I didn't put that too well.
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
In SH3 and 4, the usual waves from the corresponding sea state were already in 3D, but the waves didn't react to the boat's movement, they just moved with the weather conditions, nothing more. Now, boats generate their own waves based on their movement apart from the waves we got with the sea state.

Oh, and there are also shore waves.

I don't know if I explained it better, feel free to ask again.
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Old 09-25-09, 06:54 AM   #17
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Quote:
Originally Posted by martes86 View Post
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
Ahh, thank you! Like the PhysX boat waves in PT:Boats
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Old 09-26-09, 03:02 AM   #18
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Originally Posted by martes86 View Post
Yeah, sorry I didn't put that too well.
The wake the boat leaves behind, the waves it generates, those are actually made 3D in realtime if I understood correctly.
In SH3 and 4, the usual waves from the corresponding sea state were already in 3D, but the waves didn't react to the boat's movement, they just moved with the weather conditions, nothing more. Now, boats generate their own waves based on their movement apart from the waves we got with the sea state.

Oh, and there are also shore waves.

I don't know if I explained it better, feel free to ask again.
hello Martes86,

Thats really nice you are saying here but let me ask you from where (source) did you get this info ?

bye
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Old 09-26-09, 04:56 AM   #19
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Think it was one of the details confirmed by Neal on the twitter page during the meet. You can actually spot it yourself in the screenshots of the boat in the harbor.

Think I was the first to spot it.
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Old 09-29-09, 07:36 AM   #20
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Originally Posted by makman94 View Post
hello Martes86,

Thats really nice you are saying here but let me ask you from where (source) did you get this info ?

bye
Was shown in the Subsim meet in Copenhagen
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Old 09-29-09, 11:22 AM   #21
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Originally Posted by Arclight View Post
Think it was one of the details confirmed by Neal on the twitter page during the meet.
Quote:
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Was shown in the Subsim meet in Copenhagen
thank you , that is really good
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Old 09-29-09, 09:15 PM   #22
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With a big majority of people here having powerful GPUs, I would love to see some awesome GPU accelerated physics and other effects in SH5. Water/Liquid simulation!!!???
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Old 09-29-09, 11:04 PM   #23
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I think the devs said they are bringing the game up to 2009 specs , so i would imagine the ocean/water will be pretty amazing . I mean real time wakes generated by the subs/ships and beach waves are going to be awesome .
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Old 09-30-09, 06:28 PM   #24
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Originally Posted by sober View Post
I think the devs said they are bringing the game up to 2009 specs , so i would imagine the ocean/water will be pretty amazing . I mean real time wakes generated by the subs/ships and beach waves are going to be awesome .
Hopefully like this:


Do we ask too much ?
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Old 09-30-09, 06:42 PM   #25
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I hope i wont need a sobers 3d waves mod
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Old 09-30-09, 11:42 PM   #26
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Quote:
I hope i wont need a sobers 3d waves mod
So do I!! ..... hee hee!! ..... That a bit rude!! I'm a naughty boy, I get these ideas from Jim!!
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Old 10-01-09, 06:15 AM   #27
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Actually... you Aussies could invate SH5 dev. team to attend "Sidney to Hobart" race... to get familiar with some real storms and waves - before final 3D modeling...




Jimbuna, sober, Venatore, Reece,... do you have some spare pocket money ?
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Old 10-01-09, 08:16 AM   #28
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Look .... a green Atlantic!! And btw Jim's a Pom!! actually a Bobby, so you have to be on your best behavior!
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