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Old 09-20-09, 06:59 AM   #1
roadhogg
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Hi makman94

I just read through some of this thread and saw you had a problem with some of the ships sinking.
Did you cure it, and how, and which ships were they?
 
Old 09-20-09, 02:00 PM   #2
makman94
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Hi makman94

I just read through some of this thread and saw you had a problem with some of the ships sinking.
Did you cure it, and how, and which ships were they?
hello Roadhogg,

i can't remember now which exactly were these ships and i can't answer to your question becuase i throwed away my notes! (it was like a 'war' of papers on my desk and i was looking forward for some...clean!)

I didn't ,personally , 'fix' any ship that had the sinking problem.i used the 'fixed' files of sinking ships that RUBINI sent to me, and then i only remeasured them in order to adjust their mast value for the .cfg

after that,during the testings, was found some more ships that also had the sinking problem but i was lucky becuase i remember that all these ships where included in Subtype_Zero's mod.so,i used its files for these ships and ,again, i only remeasured them.

after the testings....no ships were sinking anymore (all ships tested one by one)
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Old 09-20-09, 07:23 PM   #3
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Hi

i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems.

Glad you got it fixed
 
Old 09-21-09, 11:49 AM   #4
makman94
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Hi

i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems.

Glad you got it fixed
thank you Roadhogg
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Old 09-21-09, 02:02 PM   #5
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your welcome dude.

In fact i owe YOU some thanks.

Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible.

When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour.

If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers.

I hold my hands up and confess, you did me a favour there.

Thankyou . . . i'll return it some day if i can.

And thank you also for pointing Reece to the cruiser mod.
 
Old 09-22-09, 01:40 AM   #6
makman94
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Originally Posted by roadhogg View Post
your welcome dude.

In fact i owe YOU some thanks.

Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible.

When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour.

If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers.

I hold my hands up and confess, you did me a favour there.

Thankyou . . . i'll return it some day if i can.

And thank you also for pointing Reece to the cruiser mod.
thats the purpose of all posts in all threads ,Roadhogg ! Sharing infos or 'discoveries' or ....ideas is the only way for me that drives to sh3's perfection! one step at the time,big or small,( it doesn't matter) is always a result of collected data and research and you know where are these data ...written ! right, at the ...posts!
so, you owe me nothing becuase we are walking the same road ...side by side and i hope to have the same 'dream'....to get the sh3 as perfect as...possible
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Old 09-22-09, 04:31 AM   #7
roadhogg
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All i've done in my spare time for nearly the last 3 months is test zone and sim file parameters in order to find out exactly what makes a boat float, so i could fix the cruisers and carriers properly and make them realistic.
( still got more testing to do on the max_force and prop_fact relationship though )

Should you need it, you're more than welcome to any knowledge i possess.
 
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