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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#3 |
Ace of the deep .
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
Uploads: 0
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Thanks for the info, maerean, we appreciate it.
And don't worry; the dog is being well cared for. For now.
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"Stop sounding battlestations just to hear the alarm." |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I don't intend to... Just because it seems to be using the same file structure doesn't mean the whole code base is similar. It could take me many more months and I'm not up for that anymore. I'll just be 'playing' the game...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Stowaway
Posts: n/a
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since sh5 is built on the sh4 file structure, with luck s3d will work flawlessly with sh5 and at best need only a minor tweak to add a new feature or two
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#7 |
Ace of the deep .
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I understand , thankyou for S3D anyway .
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