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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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LOL?
![]() Does this mean EgoApocalypse that you're putting your hand up to be the first to release reworked interiors? Good luck balancing detail with performance. |
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#17 |
The Old Man
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One of the first things I'd like to see redone are the floor tiles. We should extend the walls down and make the floors look like grates and see objects below them. Hopefully UBI will allow a "cast shadows" flag on each item. Then adding the miriad of objects in Tomi's interior would be a lot simpler
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#18 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Of course the detail in Tomi's work is amazing. however considering his highly complimentary opinions of the SHV previews, and his all around good nature, I doubt he would approve of you using his work as a basis to "LOL" at the development team. A very unfounded LOL at that.
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#19 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() Quote:
![]() And the devs read this forum, so its really not really nice. Nobody would compare two examples of modders work in this way out of respect, where is the respect for the Dev team - dont they deserve any? Last edited by JU_88; 08-30-09 at 05:23 AM. |
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#20 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#21 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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As long as we can mod the interiors and in a modular fashion I'll be happy. After the first few hours of play I'm pretty sure I'll go back to the old warp to the bridge and right click to go back method of SH3. If a SH3 style acurate control room interior can be made (cause that's where I'll be most of the time), the rest of the boat can look vanilla AFAIC.
Last edited by LiveGoat; 08-31-09 at 06:57 AM. |
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#22 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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Tomi's version makes my eyes hurt.
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#23 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I like Tomi's work very much and in many ways it looks superior to our stuff - clearly the fruit of much time, passion and knowledge put into it.
Of course, the question is whether it would stand the test of technology and make it into the game .... as our engine room has. We have dodged technical problems and limitations I never knew exist ![]()
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With strength I burn... |
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#24 |
Ace of the deep .
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The SH5 screen shot of the engine room looks fine
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#25 | |
The Old Man
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![]() Quote:
![]() But most of all I'd like to congratulate you for making the interiors look like a serious and cold war machine, not a hot tin can with pipes and dials. Germans were proud of their engineering and there's no way in hell they'd make the subs look like anything but a shiny, thick and tough killing blade. ![]() |
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#26 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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The 'screen-shot' you posted is not original as it is very blurry.
![]() And yet, while walking inside the sub, you will be blown away by the level of detail of the 3D models. I guarantee you that. ![]()
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#27 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
![]() ![]() I indicated this in the past, that at that level of detail, the mod for SH4 will run at 1 FPS... People see a static pic and expect it to work, and naturally a comparison is done now here with SH5. But it's a rendered shot vs an ingame shot so it's not fair anyway... Happy to see you are 'on the ball'. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#28 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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I'm one of those who couldn't give a damn about how the interior looks.
For me, it's all about gameplay and technical detail. In SH4, as I am no doubt everyone is sick of hearing me say, the air search radar was represented via PPI and gave bearing when, in reality, it was always an A-scope and gave distance only. THAT was unforgivable in my book. So, for my money, please focus on how things work before concerning yourselves with how they look. |
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#29 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I agree. I might cruise through the interior once, then I'll be over it. If it adversely impacts my FPS, then I won't be happy; I plan on buying SH5 to play, not to look at pretty pictures (I have the internet for that).
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#30 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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I will 3rd those above comments from JScones & Steeltrap as well. Sometimes less is more...
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