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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Hellas
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![]() Quote:
the questions where about submerged drag values of SHIPS not ...subs. anyway,thank you for the reply ![]() the 'TMT v2' is ready ! i will need one ,maybe two beta testers .anyone volunteer ?
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#107 | |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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Great!
![]() I was just awaiting this, before starting my new campaign. And just out of curiosity: Quote:
Also: why these adjustments on the ships drafts (made by Rubini, if I'm correct)? They're closer to reality? bye ![]() |
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#108 | ||
Hellas
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the 'TMT v2' is altering ship's 'movements' by its own axises (left-right and up-down) giving them a much more 'heavy' looking sailing.this idea belongs to Phillip Thomsen Quote:
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#109 |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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Some "last hour" problem?
![]() Btw in the meantime I've just seen your tutorials on manual targeting and hydrophone hunting. Really interesting, although I need to examine the hydrophone strategy deeper ![]() |
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#110 | |
Hellas
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![]() the bad thing with the tutorials is that they don't have sound but i think that you will understand them ![]()
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#111 | |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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My first sinking this evening will be dedicated to you ![]() (Provided I can sink one ship at 100% realism ![]() |
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#112 |
Hellas
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TMT v2 is released !
check the first post,is updated ! enjoy it, Makman94
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#113 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Great work makman!
![]() More one must have mod in few days. Sh3 never dies, no? ![]() We yet have so much time before SH5, then let's sink them all!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#114 | |
Hellas
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thank you for the gruts Rubini ! you know that your words are value for me ! ![]()
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#115 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Well done, makman. Thank you for the time you spent on this mod and for all of your efforts.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 Last edited by tomfon; 08-31-09 at 10:21 AM. |
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#116 | |
Hellas
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#117 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Is it me or? I only see the First TMT mod on your page...
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#118 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#119 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Excellent work makman!
![]() Now it just might be possible for me to learn manual targeting without missing 90% of the time. ![]() I have to say that what makes this mod so exceptional is the dedication you've shown in fixing an issue that has been dogging kaleuns for years. Sometimes a problem is considered too big to fix but you stepped forward, like David going against Goliath, and never faltered. Bravo! ![]() This one is definitely a permanent addition to my "GWX patches and bugfixes" folder.
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Still sailing the high seas, hunting convoys with those who join me. |
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#120 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I have cleared the cache. I don`t see the TMT v2 mod on
subsim or marksman`s filefront.
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