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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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At the least there should be no "slot" limit on the number of playable u-boats as there is with SH3. Sure, provide only the main ones with the game on release, but code it in a way that allows modellers here to add as many new u-boat types as they wish; it's been a stock feature of popular flight sims for many years.
Last edited by JScones; 08-23-09 at 06:17 AM. |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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You know -We dont ACTUALLY even know for sure that its just Uboats yet, That's all that has been announced / released so far, but who knows what other cards they still keeping close to their chest?
Until they release more info, im keeping an open mind. (edit - good point Jaeson ^^) Last edited by JU_88; 08-23-09 at 09:42 AM. |
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#3 |
Seaman
![]() Join Date: Apr 2009
Posts: 37
Downloads: 133
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I agree with what Ju_88 said above, its too early to tell if SH5 is limited to U boat only. I mean what if they also reveal an additional surprises where we can also operate other nation's submarine, such as USN, RN, IJN, or other nation's navy submarines. Lets see if they actually have a surprises for us when time come.
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#4 |
Chief of the Boat
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It would also be one hell of a bonus if a few new types from other countries not previously seen in SH were introduced and were playable.
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#5 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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#6 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Somebody of SH5 dev team told that allied subs will be available too.
But the question: what types of allied submarines? This question will have answer in next week, after SH5 dev team / SUBSIM meeting. ![]()
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#7 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
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I agree, but only if UBI release a SDK for silent hunter. Come on, Silent Hunter is hard to modding models. I not expect a "total full realism" Uboats models, it the new first person view. My opinion: The same uboat types present on SH3 on SH5 do not is reason for poor quality. I wait 2011 for a product with good quality.
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#8 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Knowing there are limitations in developing time, money, computer limitations, I would prefer one U-boat well done and a good, really good game to back it up.
Instead of two boats I'd prefer two cooks asking me about the soup ![]()
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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Or to be able give the cook a make extremely good soup ability
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.
Why? For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces.... How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower. Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case. |
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#11 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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PS: Im one of that minority.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#12 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#13 |
Fleet Admiral
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I'm with Jscones on having unlimited playable slots. The SH3 limit was just a damn nuisance.
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