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Old 08-23-09, 05:56 AM   #1
JScones
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At the least there should be no "slot" limit on the number of playable u-boats as there is with SH3. Sure, provide only the main ones with the game on release, but code it in a way that allows modellers here to add as many new u-boat types as they wish; it's been a stock feature of popular flight sims for many years.

Last edited by JScones; 08-23-09 at 06:17 AM.
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Old 08-23-09, 07:49 AM   #2
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You know -We dont ACTUALLY even know for sure that its just Uboats yet, That's all that has been announced / released so far, but who knows what other cards they still keeping close to their chest?
Until they release more info, im keeping an open mind.

(edit - good point Jaeson ^^)

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Old 08-23-09, 08:58 AM   #3
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I agree with what Ju_88 said above, its too early to tell if SH5 is limited to U boat only. I mean what if they also reveal an additional surprises where we can also operate other nation's submarine, such as USN, RN, IJN, or other nation's navy submarines. Lets see if they actually have a surprises for us when time come.




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Old 08-23-09, 03:30 PM   #4
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It would also be one hell of a bonus if a few new types from other countries not previously seen in SH were introduced and were playable.
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Old 09-13-09, 11:50 AM   #5
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Quote:
Originally Posted by JScones View Post
At the least there should be no "slot" limit on the number of playable u-boats as there is with SH3. Sure, provide only the main ones with the game on release, but code it in a way that allows modellers here to add as many new u-boat types as they wish; it's been a stock feature of popular flight sims for many years.
I agree. Three or four well done boats are enought. Let modders work.
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Old 09-13-09, 01:19 PM   #6
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Somebody of SH5 dev team told that allied subs will be available too.
But the question: what types of allied submarines?

This question will have answer in next week, after SH5 dev team / SUBSIM meeting.

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Old 09-13-09, 05:08 PM   #7
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I agree. Three or four well done boats are enought. Let modders work.
I agree, but only if UBI release a SDK for silent hunter. Come on, Silent Hunter is hard to modding models. I not expect a "total full realism" Uboats models, it the new first person view. My opinion: The same uboat types present on SH3 on SH5 do not is reason for poor quality. I wait 2011 for a product with good quality.
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Old 09-13-09, 07:08 PM   #8
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Knowing there are limitations in developing time, money, computer limitations, I would prefer one U-boat well done and a good, really good game to back it up.

Instead of two boats I'd prefer two cooks asking me about the soup
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Old 09-13-09, 11:46 PM   #9
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Quote:
Originally Posted by Brag View Post
Knowing there are limitations in developing time, money, computer limitations, I would prefer one U-boat well done and a good, really good game to back it up.

Instead of two boats I'd prefer two cooks asking me about the soup
Or to be able give the cook a make extremely good soup ability
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Old 09-14-09, 12:43 AM   #10
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Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.

Why?

For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces....

How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower.

Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case.
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Old 09-14-09, 02:00 AM   #11
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Originally Posted by Steeltrap View Post
For me, I want every last $$ going to technical accuracy then graphics in those places that matter... Why does the matter for the number of subs?
I guess all the more boats are in the game at release all the more customers could be attracted. The number of players that want every vent to operate realistically is so small that the devs won´t or aren´t allowed to put effort into that.

PS: Im one of that minority.
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Old 09-14-09, 07:14 AM   #12
oscar19681
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Quote:
Originally Posted by Steeltrap View Post
Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.

Why?

For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces....

How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower.

Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case.
I see what you mean and i,m sure you dont have to come out of the contol room most of the time. But i for one like to have the abilaty anyway. In sh3 you could go to the captains bunk in stuff where in sh5 i really felt boring because i could only go into the conning tower and control room. I guess in combat i will remain mostly in the control room but on long patrols just transiting i would like to have a stroll throught the whole lengt of the u-boat from time to time.
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Old 09-23-09, 08:31 AM   #13
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I'm with Jscones on having unlimited playable slots. The SH3 limit was just a damn nuisance.
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