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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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My projected configuration to run the game very well (with all graphic options enabled, in 1280*1024) is:
dual core at 3 GHz (quad core is appreciated but not mandatory) 2 gb of ram nVidia 8800 GT 512mb (ATi 4850 512mb) 512mb on the video card is a minimum to play the game with every option checked. We're trying to make the game to fit into 256 mb of video memory (with the lowest settings). Quote:
Silent Hunter has nothing to do with the Xbox 360. The game will run on Windows 7, even the 64bit edition.
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Kilroy was here |
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#2 |
Chief of the Boat
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Much appreciate the heads up maerean_m
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#3 |
Canadian Wolf
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#4 |
Mate
![]() Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
Uploads: 0
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1 tb memory 10 gb ram 512 mb nvidia geforce 8800 gt quadcore something lol and I run Sh4 on highest and on 1680X1200 or whatever the highest resolution is
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#5 |
Seaman
![]() Join Date: Jul 2009
Posts: 31
Downloads: 305
Uploads: 0
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I think a nvidia GEForce 9800m GS 512/mb video card should take on sh5 as i play sh4 on it with everything set on high with no problem.
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#6 |
Watch
![]() Join Date: Dec 2008
Location: Canada
Posts: 21
Downloads: 14
Uploads: 0
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yeah i'm pirtty sure nVidia8600/Ati3850 in going to be the min when it comes to GPUs so with 9800 you should be in the clear
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Let's hope they finally have included (some) multicore support (which I've tongue-in-cheek asked for 2 years back). With pretty much everybody running multicore cpu's these days, there a big performance benefit (ie. AI, prefetching/preloading). This all ran on a single core for SH4... If they have, one might get away with a 2-3 year old rig (although you'd likely have to run at lower then optimal resolutions). [edit] whooptiedoooptie, I see maerean_m hinted about multicore \o/
All the new/extra interiors don't worry me too much. So many games are capable of rendering entire worlds that I don't see why extra interior space compared to SH4 would cause a heavy strain on current or somewhat older hardware. I'm pretty sure they have rewritten this part of the engine (I tend to think they redid a whole lot more, pretty much a new engine) just to make it work because the legacy code (SH3/SH4) doesn't seem up to the job. But it's quite obvious that modern/new hardware is recommended if you want to enjoy the full beauty of any new game...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 08-22-09 at 06:59 PM. |
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#8 | ||
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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And thank you for not porting SH5 over to console... it kills so many good games! (like IL2...) @Wulfmann - Quote:
And yes, the games I mentioned earlier are EXTREMELY resource needy because where initially dev'd for console then ported or re-dev'd for the pc - but that's because the market is dying. Sooner than later, as desktops go the way of the dodo, your home PC will be a laptop or a netbook and your games will only come on a console. Like it or not... and btw... I'm not a game geek... I'm an IT professional/journalist who enjoys the occasional game - and 90% of the time it's SH3/GWX!
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GWX3.0 - SH3Commander - Thomsen's Sounds Pack - Manos Env Pro - Hitman's Optics - RB's UBoat Flags - Waterstream & Exhaust CombiMOD - Torpedo Damage Final - DiD AMD Phenom II x6, 16GB DDR3, 2x NVidia GTX460 1GB, WIN7 64bit
Last edited by YukonJack_AK; 08-22-09 at 04:40 AM. |
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#9 | |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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#10 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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maybe the devs should fix that!
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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No, no they shouldn't.
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Contritium praecedit superbia. |
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#12 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
Uploads: 0
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Ok, let´s say my budget is very low at the moment, but I really would like to upgrade my video card. I thought of buying a Radeon 4670 with 1GB DDR3 as I could afford it. Would this be a good choice as replacement for the 3650? |
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#13 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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People that can already run SH4 very good, will have no that much trouble running SH5, it looks pretty similar so far and way behind tech demo FPS game such as crysis and the like. So if you can run quite decently enough the later, you will get very good fps count with SH5. People shouldn't worry like that!! |
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#14 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Any game company that says you need a Quadcore cpu to play their game better be....
Really sure of their audience or have the Balls of an elephant. ![]() |
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#15 | |
Stowaway
Posts: n/a
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one of the devs had mentioned the target specs for sh5 were 8800gt or equal with 512mb onboard video ram was what they wanted to be the base minimum card to run sh5 on high settings with very reasonable fps rates. but if i were you i would wait until sh5 is released an you know for sure, the price of video cards will be getting steadily cheaper as well so its a win win if you wait. after all another 5 months wont matter and there is no real reason to rush out and buy something in advance. |
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