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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Hellas
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the AOTD-Ships are not inside 'TMT' . You can see all the ships that are adjusted by 'TMT' if you open the files of TMT you have pm bye
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#77 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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isn't this 'sinking' controlled by 'submerged depth' in .sim files ?
maybe for the barges surfaced depth is deeper than submerged depth with B&D ? EDIT: just checked and the answer is NO, surfaced draught is 2,9 and submerged draught is 6,5 well it's just a 'wild' guess ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#78 |
Admiral
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hello, i have a question,
is TMT mod needed for range-finding using the stock-sh3 range finding tool (stadimeter)? thanks, h.sie |
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#79 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#80 | ||
Hellas
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TMT mod is needed for whatever method you may use to find range ( either this is stadimeter or...u-jagd ) about the stadimeter: the stadimeter is taking tha mast value (as data) from .cfg files.if this value is not correct then the same is the....range! bye Quote:
the accuracy is about + - 40 m but this depends of how far the target is (the shorter distance the less fault) i have measure ship at about 7000m with 20 m fault (look here: where is the center ? at post 21) but there is a limitation when target is too far and this is the pixel by pixel movement of stadimeter ! bye
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#81 | |
Swabbie
![]() Join Date: Aug 2009
Posts: 9
Downloads: 31
Uploads: 0
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4.enable first the rocket fix and then the TMT mod Shouldnt you enable TMT first and then rocket fix, that way you dont lose the new data for Airgroup 3? |
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#82 | |
Hellas
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no, the procedure i wrote is correct.you must enable first the 'rocket fix' and then the TMT(we are making 'TMT' compatible with 'rocket fix'). at step 2 you are editing the ROCKET FIX's .cfg and at step 3 you put THIS (the edited) inside TMT so you don't 'lose' anything.in fact is rocket fix's .cfg inside the TMT. If you want to make the 'rocket fix' compatible with 'TMT' (opposite order) then open its .cfg and do the step 2.after that you can enable first the 'TMT' and then the 'rocket fix' bye
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#83 |
Swabbie
![]() Join Date: Aug 2009
Posts: 9
Downloads: 31
Uploads: 0
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Ohh I misread step 3
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#84 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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I'm starting to think that this mod is making my firing solutions "too perfect" for a simulator... ![]() ![]() Anyway, its a fine mod. ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#85 | |
Hellas
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when sea is not calm the great task is to 'find' the waterline and this will 'come' to you only with a lot of ...practising.if you do it right....the TMT will give you the prize! at the extreme weather situation with wind 14-15m/sec is almost imposimple to catch the waterline (before TMT you could score hits becuase the difference in range was constant so you had a course which was parallel to the true course.) when sea is calm ....with TMT you don't miss bye
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#86 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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I play with the "No Stabilize View" option unchecked so the only problem when i want to lock the peri to a ship is the height of the waves. If the weather is bad then its very difficult to maintain visual contact with the target and the task of coming up with a descent solution becomes too heavy (and frustrating!).
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#87 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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It is possible to make TMT compatible with Thomsen ships 4.1?
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#88 |
Hellas
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hello Bybyx,
no, these mods are tottaly incompatible...
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#89 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi makman,
I had some free time today and fixed that NLPL, NLST and NGRA. I will send the files to you in an hour. Cheers, Rubini. Edited: PM sent with the link and ALL the problematic ships fixed. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 08-22-09 at 07:21 PM. |
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#90 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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