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Old 07-07-09, 01:58 AM   #1
I'm goin' down
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Default ddgrn - advice please.

Meanwhile, back on the farm, I tried the TGT mod fix for TMO, which I play with RSRDC. If it is all three mods comobined, it doesn't work as my speed dial and AoB don't change on the TBT when I spin the dials on the stadimeter (ddrgn refers to as the TGT). So I am playing with the combined AoB and speed mod, which is fine. Am I doing something wrong with the TGT fix, as I was lead to believe that it combined all three mods.

I paused my game. I am waiting for a task force to approach. Four dds are on my case, and I am patiently waiting for them to stopp depth charging my boat. Then I will take on the task force with my combined speed and AoB mod.
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Old 07-07-09, 04:57 PM   #2
Munchausen
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Quote:
Originally Posted by I'm goin' down View Post
...it doesn't work as my speed dial and AoB don't change on the TBT when I spin the dials on the stadimeter (ddrgn refers to as the TGT).
I think you're still a bit confused by the term "TGT." It isn't a name ddrgn gave to the stadimeter. "TGT" is shorthand for "target" ... he was using it in reference to the top dial on the TDC (the target dial). The TDC has two dials: the target's (TGT) dial and the sub's dial. Most of the changes made to the "Input" dials (in the upper right corner of the screen) affect the target dial on the TDC.
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Old 07-07-09, 09:53 PM   #3
ddrgn
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Quote:
Originally Posted by I'm goin' down View Post
Meanwhile, back on the farm, I tried the TGT mod fix for TMO, which I play with RSRDC. If it is all three mods comobined, it doesn't work as my speed dial and AoB don't change on the TBT when I spin the dials on the stadimeter (ddrgn refers to as the TGT). So I am playing with the combined AoB and speed mod, which is fine. Am I doing something wrong with the TGT fix, as I was lead to believe that it combined all three mods.

I paused my game. I am waiting for a task force to approach. Four dds are on my case, and I am patiently waiting for them to stopp depth charging my boat. Then I will take on the task force with my combined speed and AoB mod.
Hello, I did test the mod with TMO running RSRDC, RSRDC does not do anything to the dials.cfg so there should be no problem there.

Just make sure (if you want all 3 mods working) you use this folder:

TGT DIALS TO PK FIX - TMO
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Old 07-09-09, 04:44 PM   #4
mainexpress
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Hi enabled the TGT DIALS TO PK FIX-RFB via JSGME and in game i cannot see the AOB dial in the P.K. move,did i miss something hereor do i enable the folder that says TGT DIALS TO PK FIX?so again i cannot see the AOB dial move in the pk,when i move the AOB dial on the right.I am currently running RFB 1.52
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Old 07-09-09, 11:20 PM   #5
ddrgn
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Originally Posted by mainexpress View Post
Hi enabled the TGT DIALS TO PK FIX-RFB via JSGME and in game i cannot see the AOB dial in the P.K. move,did i miss something hereor do i enable the folder that says TGT DIALS TO PK FIX?so again i cannot see the AOB dial move in the pk,when i move the AOB dial on the right.I am currently running RFB 1.52
Check to see if you have the mods folder in the right place.

In the rar the file structure goes like so:

\TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB

Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time

Last edited by ddrgn; 07-09-09 at 11:36 PM.
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Old 07-10-09, 02:12 AM   #6
mainexpress
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Quote:
Originally Posted by ddrgn View Post
Check to see if you have the mods folder in the right place.

In the rar the file structure goes like so:

\TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB

Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
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Old 07-10-09, 02:21 AM   #7
mainexpress
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Quote:
Originally Posted by mainexpress View Post
Thanks ddrgn,I just tried installing the mod exactly as you said,and went into the game to try it in the submarine school,torpedo training,and still no luck getting the AOB dial to move in the P.K.,when i rotate the AOB on the right,JSGME isnt even asking me if i want to overwright any files when i activate the mod.
Nevermind i got it working now thanks ddrgn
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Old 07-10-09, 02:33 AM   #8
I'm goin' down
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Default not a great shot

I am not the most patient skipper so I miss a lot, or my boat is spotted ruing my attack, but today, on my eigth shot, I hit a midium slit tanker at over 5,000 yds with the easy AoB mod. I set the torpedoes on slow run speed and had to wait a long time to see if one hit.

Last edited by I'm goin' down; 07-10-09 at 02:59 AM.
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