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Old 06-28-09, 11:33 AM   #1
Brag
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Use magnetic torpedoes when the AOG is 45 degrees or less. At 90 AOB, more than likely the magnetic will explode on the other swide of the ship doing little or no damage.
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Old 06-28-09, 11:53 AM   #2
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Don't forget that earlier on in the war you are most likely to get better results with an impact pistol. As it says in GWX, the TII had extreme depth keeping problems and wasn't very effective with a magnetic fuse.

Then again, earlier in the war, I only carried a loadout of 2 TII's, the rest were TI's. This was for suprise attacks, I just didn't trust the TII's.
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Old 06-28-09, 12:37 PM   #3
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My preference is the T1 on a contact setting.
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Old 06-28-09, 12:40 PM   #4
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I like to use the TII (for stealth) on impact aimed at target´s bow on an 90º AOB.
Also when the TIII becomes avaliable and if the sea condition allows for it i like to set a magnetic shot right under the target´s engine.
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Old 06-29-09, 09:35 AM   #5
JT1981
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thank you all of you,the t1 is faster than t2 and more reliable but its track is obvious,,the t2 has a low speed but no track.i know this....

now my question is:
1 the torpedo hit the ship with magnetic pistol(explode below the ship)will make more damage than contact pistol?

2 the t1 and t2 will cost same damage when using same pistol?or the t1 is more powerful?because i heard some book said the t1 has more tnt than t2....is it true in gwx3?
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Old 06-29-09, 10:01 AM   #6
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Quote:
Originally Posted by JT1981 View Post
thank you all of you,the t1 is faster than t2 and more reliable but its track is obvious,,the t2 has a low speed but no track.i know this....

now my question is:
1 the torpedo hit the ship with magnetic pistol(explode below the ship)will make more damage than contact pistol?

2 the t1 and t2 will cost same damage when using same pistol?or the t1 is more powerful?because i heard some book said the t1 has more tnt than t2....is it true in gwx3?
A good magnetic shoot under the keel can down almost any ship in one shot. Off course you must know the weak points of your target so you know where to aim.
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Old 06-30-09, 09:09 AM   #7
JT1981
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Quote:
Originally Posted by Jaman View Post
A good magnetic shoot under the keel can down almost any ship in one shot. Off course you must know the weak points of your target so you know where to aim.
but how do you find the engine room or weak points in GWX3?i played sh3 with 100% relalism,and if the torpedo could hit the target and then explode ,i will thank the god....
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