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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2007
Location: China
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thank you all of you,the t1 is faster than t2 and more reliable but its track is obvious,,the t2 has a low speed but no track.i know this....
now my question is: 1 the torpedo hit the ship with magnetic pistol(explode below the ship)will make more damage than contact pistol? 2 the t1 and t2 will cost same damage when using same pistol?or the t1 is more powerful?because i heard some book said the t1 has more tnt than t2....is it true in gwx3? |
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#2 | |
Gunner
![]() Join Date: Apr 2009
Location: Spain
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![]() Quote:
__________________
Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#3 |
Planesman
![]() Join Date: Apr 2007
Location: China
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but how do you find the engine room or weak points in GWX3?i played sh3 with 100% relalism,and if the torpedo could hit the target and then explode ,i will thank the god....
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#4 | |
Electrician's Mate
![]() Join Date: Feb 2007
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The engine room is usually below the funnels; and a little ahead of it there's the fuel tank, another sweetspot to hit. |
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#5 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
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Thats it, youŽll find them by trial and error. Shoot where you think they might be and see if it works.
__________________
Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#6 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
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From my experience, the magnetic shot, a meter under the standard keel depth is far more reliable from '42 ownwards. Cruisers, Large Tankers, Cargos. They all go down with a single, well balanced keel shot. Maximum damage is done when the magnetic torpedo explodes right below the keel, less than a meter close. Personally, i almost forgot how to fire an impact torpedo.
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#7 |
Grey Wolf
![]() Join Date: Mar 2008
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Don't select fast speed for T1's when using magnetic pistols in heavier seas (7-9m) because of the chance of premature detonation. Impact pistols are best in this case. If you must use a magnetic pistol on a T1 in rough seas, choose slow or medium speeds as it will lessen the chance of premature detonation.
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