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Old 06-29-09, 09:35 AM   #1
JT1981
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thank you all of you,the t1 is faster than t2 and more reliable but its track is obvious,,the t2 has a low speed but no track.i know this....

now my question is:
1 the torpedo hit the ship with magnetic pistol(explode below the ship)will make more damage than contact pistol?

2 the t1 and t2 will cost same damage when using same pistol?or the t1 is more powerful?because i heard some book said the t1 has more tnt than t2....is it true in gwx3?
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Old 06-29-09, 10:01 AM   #2
Jaman
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Quote:
Originally Posted by JT1981 View Post
thank you all of you,the t1 is faster than t2 and more reliable but its track is obvious,,the t2 has a low speed but no track.i know this....

now my question is:
1 the torpedo hit the ship with magnetic pistol(explode below the ship)will make more damage than contact pistol?

2 the t1 and t2 will cost same damage when using same pistol?or the t1 is more powerful?because i heard some book said the t1 has more tnt than t2....is it true in gwx3?
A good magnetic shoot under the keel can down almost any ship in one shot. Off course you must know the weak points of your target so you know where to aim.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD
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Old 06-30-09, 09:09 AM   #3
JT1981
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Quote:
Originally Posted by Jaman View Post
A good magnetic shoot under the keel can down almost any ship in one shot. Off course you must know the weak points of your target so you know where to aim.
but how do you find the engine room or weak points in GWX3?i played sh3 with 100% relalism,and if the torpedo could hit the target and then explode ,i will thank the god....
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Old 06-30-09, 09:22 AM   #4
Leg
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Quote:
Originally Posted by JT1981 View Post
but how do you find the engine room or weak points in GWX3?i played sh3 with 100% relalism,and if the torpedo could hit the target and then explode ,i will thank the god....

The engine room is usually below the funnels; and a little ahead of it there's the fuel tank, another sweetspot to hit.
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Old 06-30-09, 09:55 AM   #5
Jaman
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Quote:
Originally Posted by Leg View Post
The engine room is usually below the funnels; and a little ahead of it there's the fuel tank, another sweetspot to hit.
Thats it, youŽll find them by trial and error. Shoot where you think they might be and see if it works.
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Old 06-30-09, 12:10 PM   #6
Lt.Fillipidis
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From my experience, the magnetic shot, a meter under the standard keel depth is far more reliable from '42 ownwards. Cruisers, Large Tankers, Cargos. They all go down with a single, well balanced keel shot. Maximum damage is done when the magnetic torpedo explodes right below the keel, less than a meter close. Personally, i almost forgot how to fire an impact torpedo.
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Old 06-30-09, 02:38 PM   #7
Murr44
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Don't select fast speed for T1's when using magnetic pistols in heavier seas (7-9m) because of the chance of premature detonation. Impact pistols are best in this case. If you must use a magnetic pistol on a T1 in rough seas, choose slow or medium speeds as it will lessen the chance of premature detonation.
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