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Old 04-27-09, 09:50 PM   #1
makman94
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hello Sag75,

the brightness of the ambientlightcolor (it is inside the envcolors.dats) is responsible for been spotted or not when you are surfaced at night.
in gwx, these values are setted too low and you can almost 'touch' the ship at night without been spotted.'play' with the brightness of these values and you can adjust from what distance to been spotted at night. the foto is from gwx3 with its own environment:

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Old 04-27-09, 10:23 PM   #2
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Originally Posted by makman94 View Post
in gwx, these values are setted too low and you can almost 'touch' the ship at night without been spotted.

Says you! Have you ever been in the open ocean at night? It's darker than a welldigger's a**! Don't forget that "Silent" Otto Kretcshmer earned his nickname by being able to position himself undetected in the midst of convoy columns at night.

I'd say GWX has it pretty good on nighttime visibility. If anything, I'd say they're too conservative with it!
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Old 04-27-09, 10:42 PM   #3
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I don't go by which Mod is better or worse at this.
I just know the various settings that control detection.

To stand around and say this Mod or That Mod does it wrong
is a Total waste of good posting space.

Instead, post what and how to Mod the various settings.
They are, after all, pretty simple.

If you want to slam any mods approach to how and why
things were done?

Show something besides an opinion.
We all know about those.
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Old 04-27-09, 10:53 PM   #4
makman94
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Originally Posted by privateer View Post
I don't go by which Mod is better or worse at this.
I just know the various settings that control detection.

To stand around and say this Mod or That Mod does it wrong
is a Total waste of good posting space.--neither do i spoke for other mods

Instead, post what and how to Mod the various settings.
They are, after all, pretty simple.---i allready told that if you increase the brightness of ambientlightcolor ,you will be spotted.the more you increase ...the sooner you got spotted.
privateer,i think Sag75 asked how can tweak this and that is my opinion.
maybe gwx team have a reason to set these values there (i don't know if touching these values are conflicting with anything else)

If you want to slam any mods approach to how and why
things were done?---don't understand a word !

Show something besides an opinion.
We all know about those.
above with green
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Old 04-27-09, 11:34 PM   #5
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Quote:
Originally Posted by makman94 View Post
above with green
I hate that Above stuff.


Anyway,
I didn't work the sensor stuff for GWX,
but I understand ALL the settings involved.

To change just one?
Can and will most likely affect things you don't want affected.

The Game Engine takes into account many factors at every turn.
Change just one to much and you can get strange
or totally wild results.

No two people here will ever agree this Mod or that Mod is perfect.
If two people ever do?

I'll dance naked on the Empire State Building!
(Never mind! Done that years ago! )

There are more settings the just what you suggest.
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Old 04-28-09, 07:28 AM   #6
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Quote:
Originally Posted by privateer View Post
I hate that Above stuff.


Anyway,
I didn't work the sensor stuff for GWX,
but I understand ALL the settings involved.

To change just one?
Can and will most likely affect things you don't want affected.

The Game Engine takes into account many factors at every turn.
Change just one to much and you can get strange
or totally wild results.

No two people here will ever agree this Mod or that Mod is perfect.
If two people ever do?

I'll dance naked on the Empire State Building!
(Never mind! Done that years ago! )

There are more settings the just what you suggest.
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987

He certainly doesn't understand how to modify sensors and detection settings in an effective way.

The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work.

Other factors include:

Size / total surface area of the object to be detected...

Speed of the object to be detected...

Crew quality of the unit attempting to locate the object...

Distance of the object to be detected...

Other atmospheric conditions such as fog...

Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not, his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY within the confines of the game system.

Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred.

With respect, you are viewing things through a tube... and you need a wider lens.

Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter.
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Old 04-28-09, 07:49 AM   #7
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Quote:
Originally Posted by Kpt. Lehmann View Post
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987
I don't think he does, he just has a question(s)\input regarding it. I think he is being sincere with this and it is being lost in translation due to the language difference.

With regards to the above thread, as noted I closed it and suggested he reword the thing and post a new one.
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Old 04-28-09, 09:23 AM   #8
makman94
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Originally Posted by Kpt. Lehmann View Post
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.---you are wrong at this.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987 --the object of this tread is different from our object here

He certainly doesn't understand how to modify sensors and detection settings in an effective way. --i had tweaked the values i mentioned in my own version and till today i hadn't notice any strange conficts.

The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work.

Other factors include:---ouf ! you had made me run this mission a hundrend times.the new foto is one moment before collision at full speed

Size / total surface area of the object to be detected...--i am tottaly surfaced

Speed of the object to be detected...---i am at full speed

Crew quality of the unit attempting to locate the object...--don't know about this

Distance of the object to be detected...---its one moment before inpact

Other atmospheric conditions such as fog...--its tottaly clear night

Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not(politeness is one of my rules in life.the point here is not what i like but what is the proper), his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY--i don't think that what i am showing here is working properly within the confines of the game system.

Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred.---sorry,i didn't understand what you mean

With respect, you are viewing things through a tube... and you need a wider lens.---again you are wrong here.i am saying that this can be fixed.my opinion is that in clear night you had to be spotted.

Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter---this mission i created is taking place at 1/july/'43 but i don't know if this really matters.
the foto:

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Old 04-27-09, 10:47 PM   #9
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Originally Posted by mookiemookie View Post
Says you! Have you ever been in the open ocean at night? It's darker than a welldigger's a**! Don't forget that "Silent" Otto Kretcshmer earned his nickname by being able to position himself undetected in the midst of convoy columns at night.

I'd say GWX has it pretty good on nighttime visibility. If anything, I'd say they're too conservative with it!
mookiemookie, its obvious that you don't know what the brightness of ambientlightcolor is changing. tweaking these values you are not changing the colors of the environment (the nights are still the same)but you are changing the light on the ships-subs
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Old 04-27-09, 11:10 PM   #10
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mookiemookie, its obvious that you don't know what the brightness of ambientlightcolor is changing. tweaking these values you are not changing the colors of the environment (the nights are still the same)but you are changing the light on the ships-subs
No, it's obvious that you don't understand what I'm saying. Being able to almost "touch" a ship at night is perfectly fine when talking about nighttime visibility.

Go out on a ship in the middle of a moonless night in real life and then complain about visibility in GWX. It's clear you haven't done this.
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Old 04-27-09, 11:27 PM   #11
makman94
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Originally Posted by mookiemookie View Post
No, it's obvious that you don't understand what I'm saying. Being able to almost "touch" a ship at night is perfectly fine when talking about nighttime visibility.

Go out on a ship in the middle of a moonless night in real life and then complain about visibility in GWX. It's clear you haven't done this.

first of all the foto is with a clear night.so what is your theory about been spotted on clear night?

second, i agree with you about visibility with a moonlessnight.but don't you agree that must be the same for the u-boat too? i mean not to be able to see anything .that would be fair.

and third. i really got tired with all these stories.i tried to help Sag75 and i am involved to all these fighting.maybe some people agree with me and now they know how to tweak this. if you are ok with your game ...thats fine.don't touch anything

bye
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