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Old 04-22-09, 12:14 PM   #31
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
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Quote:
Originally Posted by Captain Birdseye View Post
Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually?


If you plot ownship and target position along with speed/heading vectors. MoBo can automatically give you that red dotted line with the "X" that marks the point of intercept. Takes me about 5 seconds.

You can do manual intercepts with MoBo, it just takes longer to draw. And if you're going to do that, you might just as well use the in-game drawing tools.

If you really want to know the pure math formula(s) behind an intercept, I have it in an Excel workbook here:
http://www.subsim.com/radioroom/showthread.php?t=121696
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