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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Here is a version I tweaked a bit to make it more usefull. Really, the inverted compass it too good not to use.
http://www.subsim.com/radioroom/show...postcount=1308 You need JSGME to install it. But that goes for pretty much every other mod too. http://www.subsim.com/radioroom/showthread.php?t=141773 Pretty simple. Start the JSGME program once after installation so it makes a MODS folder in Sh3-base folder if there isn't one allready. Close JSGME. Extract the files with folderstructure from my mod into the MODS-folder. (the readme.txt and JPG screenshot isn't neccessary for it to function, just to know what it is about) Start the JSGME again to enable the navmaptools_4_all_lines-mod. And now play SH3 with those mousetool-enhancements. I know of no tutorials that uses just stock Sh3 functions. Just found this one on youtube:
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#2 |
A-ganger
![]() Join Date: Feb 2009
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It isn't all that difficult really to do the targeting yourself and it is a lot more rewarding. The only tricky part is when you have to work out firing solutions on the fly then it can get iffy yes but with the 90° method it is pretty straightforward.
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#3 |
Watch
![]() Join Date: Apr 2009
Posts: 16
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Unless you got a brain like mine
![]() I'll sure give it a go anyhow! Wish me luck! Last edited by Subnerd; 04-19-09 at 10:19 AM. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Found another tutorial that is more according to your wishes. (no added mods)
http://www.kiwisim.net.nz/article.ph...50502115439746 But the page I found the link in is also a nice guide: http://blog.edseek.com/archives/2005...urvival-guide/ Oh heck, I feel like Santa: http://www.kiwisim.net.nz/article.ph...50513153004891
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#5 |
Watch
![]() Join Date: Apr 2009
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Thanks again Pisces! I don't know why none of these came up in any of my Google searches!
Some great info there to keep me busy for a long time. |
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#6 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
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I've never really tried manual targeting. It seems a bit scary to me, not having a mathematical brain
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#7 |
Watch
![]() Join Date: Apr 2009
Posts: 17
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great links there! I'll have to review them all in detail.
http://www.subsim.com/radioroom/showthread.php?t=88961 This guide helped me a LOT, considering how simple and short it is. Then http://www.paulwasserman.net/SHIII/ seems very interesting too, I am starting to read the manual charting while moving part right now. Im still a newbie at naval sims, but I am guessing that getting a shot at a ship in decent conditions takes way more time than I am used to (thats what you get when you play a lot of quake-style FPS), with all the data gathering, course plotting and torpedo calculations. Anyways, I think the joy of hearing the "torpedo impact" message and watching the ship sink through the UZO/periscope is priceless when you know YOU did all the job ![]() |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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![]() Quote:
I know it is a daunting step. So make it a small one if it is the first. Start with plotting on the map (asking range and bearing from the Watch officer, or mark the automatic update icons if that step is more your size) and track his course alone. Rely on automatic targeting or leave the firing suggestions to the weapon officer for now. Having figured out his course as a first step will give you a satisfaction that may fuel those (small!) steps towards full manual targeting. It will build your sense of situational awareness. If you don't trust me, ask Kasbe. @ Kasbe: ![]()
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#9 | |
Stowaway
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Approach to it with caution, slowly (read manuals, watch videos) and when you going to feel enough confident in it, that will mean the right time to try it on your own has come ![]() Good luck ![]() |
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#10 | |
Watch
![]() Join Date: Apr 2009
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So tonight I will start the tutorial. Thanks again! ![]() |
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