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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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#17 |
Eternal Patrol
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http://files.filefront.com/manual+ta.../fileinfo.html
This works very good. Also great for single ship attacks. Always make sure that your TDC is back on automatic after you impute speed and aob
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#18 |
Eternal Patrol
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Use Single Missions to practice.
Alot of different senarios. ![]() |
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#19 |
Stowaway
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#20 |
Eternal Patrol
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To clearup any confuseion about Single Missions being over whether you are successful or not.
As long as you have fuel and torps you can continue hunting. Go to a different area and sniff around. Sadly when your out of torps it's GAME OVER. ![]() No refit at milch cow or friendly port. Why is this ? |
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#21 | ||
Silent Hunter
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#22 |
Watch Officer
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That video was great.
Did the guy who recorded it have a gods eye view on the nav map? I'd like to try that out sometime. Something that did interest me was setting up intercept courses, how do I do this? I'd like to improve on how I intercept ships. It seems however in that video he had already intercepted, he just set up the attack. |
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#23 |
Silent Hunter
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I'm not sure what 'Gods eye' means in terms of Sh3 options. I think it was just 'no contact updates on map' being unchecked in the realism settings. As soon as the periscope was up he would get updated positions on the map. But when it was down the old ones just stayed there and eventually fade out.
Intercepting, while still well beyond visual contact, is done like in that 'the Hunt' thread, the first link in post 9 of this thread by Kasbe. Further up in the Hunt thread there is a drawing showing all steps in one: http://www.subsim.com/radioroom/show...2&postcount=41 I have another intercept technique, but lack the time to prepare the tutorial. The drawing is much simpler and can be used to move around a target in circles while maintaining distance (it's like a polygon since it's short sections of straight moves based upon changed bearings). Or along any relative motion direction you wish assuming you have the speed. Sliding yourself safely into a convoy lane or row is alot simpler now.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 04-21-09 at 06:00 PM. |
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#24 |
Officer
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I would like to hear more about your technique, Pisces. If you wish to share?
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#25 |
XO
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Hi Pisces! yeah I'm curious too.
![]() I normally use the circles techniques.. ![]() |
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#26 |
Watch Officer
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Thank you very much.
Final question (promise!) If I use the technique linked to in the hunt thread, how can I use it for contacts that have been radioed in, such as convoys, of which I can't judge speed? |
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#27 | |
Silent Hunter
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Courses are stated as N, NNE, NE, ENE, E, etc. Those are steps of 22.5 degrees. But could mean any course within 11.25 degrees on either side of it. At about 175 km along the path this course-uncertainty is as wide as your hydrophone range. So it is important to find it before it gets there if you don't want it to escape from you. So plot the distance moved along the courseline. Draw a line to it from your current position and then do the intercept drawing based on that assumed target position. If it was based on a speed-range, and you finally get on his central course-line you may have to wait quite a while before it enters your hydrophone range (34km). I usually move towards him while doing frequent hydrophone checks myself. The crew is too dumb to ever find it if it is on the outer edges of it. Pfew, that's allready big part of what I wanted to say in that tutorial. Unfortunately that juicy intercept drawing really looks best if done with the ingame drawing tools. But I'm not going on a new patrol before it is done.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 04-22-09 at 08:25 AM. |
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#28 |
Ace of the Deep
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Insert shameless MoBo plug...
![]() 10th Patrol of U53 - Radio Contact Intercept In this SH3 patrol report, I happen to explain (with lots of pictures) how I got from an initial radio contact to a sinking ship using MoBo and basic Fast-90 manual targeting. Of course, you don't have to use MoBo... I just like to. ![]() Most of the report relates to approach. The entry for time 17:38 shows specifically how to set the TDC manually on the attack map for the typical Fast-90 setup. |
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#29 |
Watch Officer
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Thank you both, both accounts are extremely useful.
Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually? Thank you. |
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#30 |
Eternal Patrol
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Check the SHIII Printable game aids at SS Downloads. Not sure but I think there are some aids on Nav/targetting there.
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