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Old 04-21-09, 10:34 AM   #16
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Quote:
Originally Posted by Captain Birdseye View Post
Hi, thank you for the video!

Sorry to hijack the thread, I didn't mean to.
I guess I could just start a new career and nosedive straight into manual targeting.

Out of interest, how long are the target ships around Germany before the war? These could be useful to practice on.

Again, sorry to the thread starter!
As I assume you're a GWX user so these target ships in the bay stays all month in August of 1939. But I recomend you to use Naval academy/ Torpedo tutorial first
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Old 04-21-09, 10:56 AM   #17
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Default Manual Targeting with the Navigation chart.

http://files.filefront.com/manual+ta.../fileinfo.html

This works very good. Also great for single ship attacks.
Always make sure that your TDC is back on automatic after you impute speed and aob
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Old 04-21-09, 11:04 AM   #18
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Use Single Missions to practice.

Alot of different senarios.
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Old 04-21-09, 11:21 AM   #19
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Use Single Missions to practice.

Alot of different senarios.
Alot of different convoys so to speak
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Old 04-21-09, 11:45 AM   #20
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To clearup any confuseion about Single Missions being over whether you are successful or not.

As long as you have fuel and torps you can continue hunting.

Go to a different area and sniff around.

Sadly when your out of torps it's GAME OVER.

No refit at milch cow or friendly port.

Why is this ?
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Old 04-21-09, 02:46 PM   #21
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Quote:
Originally Posted by Contact View Post
or more detailed and much more informative here: http://www.3rdflotilla.org/videos/ma...g_navchart.wmv

Ups the second link seems ain't working anymore..

Good Luck
Quote:
Originally Posted by Laufen zum Ziel View Post
http://files.filefront.com/manual+ta.../fileinfo.html

This works very good. Also great for single ship attacks.
Always make sure that your TDC is back on automatic after you impute speed and aob
Looks like they are the same, and made by the 3rd flotilla. Contact's link was corrupt anyway, but their site is down for sure. Good thing Laufen saved a copy of it.
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Old 04-21-09, 03:31 PM   #22
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That video was great.

Did the guy who recorded it have a gods eye view on the nav map? I'd like to try that out sometime.

Something that did interest me was setting up intercept courses, how do I do this?

I'd like to improve on how I intercept ships. It seems however in that video he had already intercepted, he just set up the attack.
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Old 04-21-09, 05:46 PM   #23
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I'm not sure what 'Gods eye' means in terms of Sh3 options. I think it was just 'no contact updates on map' being unchecked in the realism settings. As soon as the periscope was up he would get updated positions on the map. But when it was down the old ones just stayed there and eventually fade out.

Intercepting, while still well beyond visual contact, is done like in that 'the Hunt' thread, the first link in post 9 of this thread by Kasbe.

Further up in the Hunt thread there is a drawing showing all steps in one:

http://www.subsim.com/radioroom/show...2&postcount=41

I have another intercept technique, but lack the time to prepare the tutorial. The drawing is much simpler and can be used to move around a target in circles while maintaining distance (it's like a polygon since it's short sections of straight moves based upon changed bearings). Or along any relative motion direction you wish assuming you have the speed. Sliding yourself safely into a convoy lane or row is alot simpler now.
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Old 04-21-09, 07:05 PM   #24
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I would like to hear more about your technique, Pisces. If you wish to share?
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Old 04-21-09, 07:14 PM   #25
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Hi Pisces! yeah I'm curious too.

I normally use the circles techniques..
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Old 04-21-09, 08:04 PM   #26
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Thank you very much.

Final question (promise!)

If I use the technique linked to in the hunt thread, how can I use it for contacts that have been radioed in, such as convoys, of which I can't judge speed?
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Old 04-22-09, 08:06 AM   #27
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Quote:
Originally Posted by Captain Birdseye View Post
Thank you very much.

Final question (promise!)

If I use the technique linked to in the hunt thread, how can I use it for contacts that have been radioed in, such as convoys, of which I can't judge speed?
First you need to calculate and plot where he is now. If it is a big convoy you get a nice speed value in knots. Except for single units (or small convoys I think), they only have a speed range. I don't know if certain mods changed it from stock Sh3 but in GWX slow is upto 7.5, medium speed is between 7.5 and 11.5 knots, fast is above 11.5 knots. But warships are different ranges. I'm pretty sure about those halve knots. I tracked them for a long time and speeds like 7.6 or a bit faster were medium speed targets. It seems the speed settings of waypoints are rounded first to the nearest knot, before it is assigned to a speed range (8kts and 12 knots in Sh3\data\Cfg\config.cfg). So, calculate distance moved based on time since the contact-icon/radio message appeared, and the speed. (worst-case if it is a speedrange, then you'll allways arive early) Remember kilometers are different from knots, 1 knot = 1 nautical mile/ hour = 1.852 kilometer/hour)

Courses are stated as N, NNE, NE, ENE, E, etc. Those are steps of 22.5 degrees. But could mean any course within 11.25 degrees on either side of it. At about 175 km along the path this course-uncertainty is as wide as your hydrophone range. So it is important to find it before it gets there if you don't want it to escape from you.

So plot the distance moved along the courseline. Draw a line to it from your current position and then do the intercept drawing based on that assumed target position.

If it was based on a speed-range, and you finally get on his central course-line you may have to wait quite a while before it enters your hydrophone range (34km). I usually move towards him while doing frequent hydrophone checks myself. The crew is too dumb to ever find it if it is on the outer edges of it.

Pfew, that's allready big part of what I wanted to say in that tutorial. Unfortunately that juicy intercept drawing really looks best if done with the ingame drawing tools. But I'm not going on a new patrol before it is done.
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Last edited by Pisces; 04-22-09 at 08:25 AM.
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Old 04-22-09, 09:04 AM   #28
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Insert shameless MoBo plug...

10th Patrol of U53 - Radio Contact Intercept

In this SH3 patrol report, I happen to explain (with lots of pictures) how I got from an initial radio contact to a sinking ship using MoBo and basic Fast-90 manual targeting.

Of course, you don't have to use MoBo... I just like to.

Most of the report relates to approach. The entry for time 17:38 shows specifically how to set the TDC manually on the attack map for the typical Fast-90 setup.
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Old 04-22-09, 09:21 AM   #29
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Thank you both, both accounts are extremely useful.

Aaronblood, how does MoBo determine an intercept point? Does it recognise course and speed of the target and the u-boat or must it be done manually?


Thank you.
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Old 04-22-09, 11:11 AM   #30
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Check the SHIII Printable game aids at SS Downloads. Not sure but I think there are some aids on Nav/targetting there.
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