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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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![]() I remember myself when I first saw OLC GUI... It is really something different then I used to see in SH3 or GWX. The times when I wasn't using manual targetings and saw OLC GUI I thought to myself: "omg this is some sort of rocket science". And how it looks was a huge different in all aspects ![]() When I started to do manuall targetings, I'm now seeing things not so complicated and I feel already comfortable in not seeing ship icons anymore. Even not using the nav or tactic maps while on making attack. So I guess you need time to bring yourself to upper level before start of using OLC GUI. This was my story ![]() |
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#2 | ||
Maverick Modder
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Location: England
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![]() I would say most people should get very familiar with normal manual targetting, and the TDC in particular, before they try OLC GUI. Quote:
When the TDC is on Auto the Bearing and AOB are both automatically updated as the scope turns. When the TDC is on manual, neither of them are updated when the scope turns... BUT... when you switch it from manual back to auto it updates the bearing (if the scope has moved) without updating the AOB. So if the scope moves at all while the TDC is on Manual then it will mess up your firing solutions as soon as you switch it back to Auto, and seeing as the scope will get "dragged" around by any locked target that means you must unlock it before switching the TDC to manual (and not move it again until the TDC is back on auto). This is the stock behaviour of the TDC. It's nothing new. As I said above, you really need to be familiar with the TDC (not just the notepad) before using OLC GUI.
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#3 | |
Stowaway
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1. Leaving of TDC in manual for longer time than necessary will lead to inacurate calculations. 2. When target is temporarily unlocked and TDC switched to manual. You don't want to move the scope but will have limited period of time to input data to TDC because if the target ship travels fast you can loose him from scope and without moving scope you woun't be able to lock him again right ? ![]() |
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#4 | ||
Maverick Modder
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#5 | |
Stowaway
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I'm so missing an updated video for OLC Gold from A to Z, it would surely cost less questions here ![]() Last edited by Contact; 04-16-09 at 11:23 AM. |
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#6 |
Watch
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Thanks I'm downloading the new tutorial on FF page
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#7 |
Stowaway
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My best shot so far with OLC Gold: Target Range 5 km, AOB 170. Speed 4 knots
Dead center hit on tramp steamer in torpedo tutorial ![]() |
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#8 | |
Maverick Modder
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I think it's for the best that there isn't a full "A to Z" tut. The OLC GUI and U-Jagd tools are the most fun when you really understand what they do and why they work, and what the TDC does and how it works, and tutorials can only do so much to aid understanding. When I say "understand" I don't mean "be able to explain the whole thing in math" I mean understand in the way that mechanic understands an engine. Blindly following steps A B C to get a firing solution is a good way to start out, but I think that at some point you have to throw the tuts in the bin and just start messing around with **** until you start to get it. When you "get it" you can do things in whatever way and whatever order seems best in the current situation, and use the tools (including the TDC) truly as tools (rather than using them as black boxes). I think the tuts cover everything they should. Some people seem to think that the tuts are supposed to be A Complete Guide To Everything In The Game, but in fact they're only meant to cover everything in OLC GUI, and that they do (except for the UZO marking lines ![]()
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#9 |
Stowaway
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Well thanks for leaving something to learn on ourselves
![]() Of course tutorials cover basics on how to use GUI but there are also gaps left to find out what combinations are the best to use for every Kaleun. I still think that fastest way of learning new things depends on good tut. ![]() |
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#10 |
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Thanks
Perhaps you'r right but it's just more comfortable with my uboat contact on the map ![]() ![]() And for the AOB finder ? What about the mark, wich mark do I use for find the AOB ? These next to the 15° (because I think the zoom is at X1.5) ? Or we don't care and we don't need to use this mark :rotfl:? |
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#11 | |
Stowaway
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When you calculate the range to target (leave the disks as they are after that) You look at ships mast in recognition manual, find that value on outter disk, click on it and drag it on ships lenght matching recognition manual on the same outter disk. Then while locked on target you count how many graduations there are from the center to the bow or from the bow to center if you find that way easier to see. Just keep in mind every graduation is equal to 2 ================>> 0 |||| 10 Then after counting the graduations the ship takes you're have to look for the same number on middle disk. When found Center disk will tell you what is AOB. I'm not that good in explaining this so I strongly advice you to watch: OLCGuiSpecial_Tutorial. There is a brief introduction on Range and AOB. |
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#12 | |
Watch
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But this tutorial was made with an oldier version of OLC and now there's no zoom in the periscop attack. I don't know if my english is understandable ![]() |
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#13 | |
Stowaway
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#14 |
Maverick Modder
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@youpi
Contact is right, there is an updated tutorial video that you need to watch. It's currently available at UberTorpedo's filefront page. I'll put it in the SUBSIM downloads section shortly.
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gold, gui, olc, olce2, ubermod |
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