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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Watch
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But this tutorial was made with an oldier version of OLC and now there's no zoom in the periscop attack. I don't know if my english is understandable ![]() |
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#107 | |
Stowaway
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#108 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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#109 |
Maverick Modder
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Location: England
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@youpi
Contact is right, there is an updated tutorial video that you need to watch. It's currently available at UberTorpedo's filefront page. I'll put it in the SUBSIM downloads section shortly.
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#110 | |
Stowaway
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I'm so missing an updated video for OLC Gold from A to Z, it would surely cost less questions here ![]() Last edited by Contact; 04-16-09 at 11:23 AM. |
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#111 |
Watch
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Thanks I'm downloading the new tutorial on FF page
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#112 |
Stowaway
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My best shot so far with OLC Gold: Target Range 5 km, AOB 170. Speed 4 knots
Dead center hit on tramp steamer in torpedo tutorial ![]() |
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#113 | |
Maverick Modder
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I think it's for the best that there isn't a full "A to Z" tut. The OLC GUI and U-Jagd tools are the most fun when you really understand what they do and why they work, and what the TDC does and how it works, and tutorials can only do so much to aid understanding. When I say "understand" I don't mean "be able to explain the whole thing in math" I mean understand in the way that mechanic understands an engine. Blindly following steps A B C to get a firing solution is a good way to start out, but I think that at some point you have to throw the tuts in the bin and just start messing around with **** until you start to get it. When you "get it" you can do things in whatever way and whatever order seems best in the current situation, and use the tools (including the TDC) truly as tools (rather than using them as black boxes). I think the tuts cover everything they should. Some people seem to think that the tuts are supposed to be A Complete Guide To Everything In The Game, but in fact they're only meant to cover everything in OLC GUI, and that they do (except for the UZO marking lines ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#114 |
Stowaway
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Well thanks for leaving something to learn on ourselves
![]() Of course tutorials cover basics on how to use GUI but there are also gaps left to find out what combinations are the best to use for every Kaleun. I still think that fastest way of learning new things depends on good tut. ![]() |
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#115 |
Stowaway
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![]() ![]() I know when ship is heading away from my boat I have to substract discovered angle from 180. And I do so successfully, but sometimes it seems I can't get the correct numbers for AOB ![]() |
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#116 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Too many width-marks beyond the 90 degree angle mark most often suggests the range calculation went wrong. You either measured the wrong mast/flag/whatever, or the right mast but too short because of pixels vannishing (mast being thinner than halve a pixel). Or the level-line wasn't on the waterline.
If that is not the case you could have a bad intel. Meaning the recognition manual doesn't match the 3d model. What ship model was it?
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My site downloads: https://ricojansen.nl/downloads |
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#117 | |
Stowaway
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Thanks for the hint! It has to be invisible pixels while measuring the mast. I do experience difficulties sometime to clearly see where it ends or sometimes the top of the mast flickers. Resolution fix seems not doing much help with that too. |
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#118 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Only one question OLC. Is the screenshot what the mod will look and operate like ?
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#119 |
Maverick Modder
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Location: England
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@Contact
AA is practically a requirement for using this mod (it makes the masts much easier to see). @FIREWALL Yes those are all unaltered environment shots with no other mods running except GWX Gold + OLC Gold.
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#120 | |
Stowaway
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Tags |
gold, gui, olc, olce2, ubermod |
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