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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Nub
![]() Join Date: Dec 2008
Posts: 2
Downloads: 1
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Thanks,
You should have the model in your email. I think you and your team will have quite a time renovating her for the SH4, but have fun ![]() I will join the team if I get better computer so I could see the results myself. I will let you know. Last edited by ModelShip; 12-14-08 at 04:30 PM. |
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#32 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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#33 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Awesome. She's BEAUTIFUL.
![]() Let me know what I can do to help. tater |
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#34 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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#35 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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I'd like to have a look at the model as well. I may be able to assist in importing it.
Perhaps ivank can forward it? (see e-mail in S3D about box)
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#36 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I don't grok importing the models (yet), but I am comfortable with with setting up the dat once the model is in. We can probably get someone like observer to bang out the zon stuff, too.
The guns are likely mostly already in the game, there are a large number of IJN guns already there. If the model is in pieces now, there are a few things it will need. It needs a damaged state for the hull. It needs a very simplified version for the reflection model. I think that a few superstructure parts disconnected from the base model allow them to be blown off by hits, too. Some models only have a funnel, and maybe some cranes like this. Others have prat of the bridge, etc. Having some bits as separate objects would be useful to have the thing evolve over the war, too. Last edited by tater; 12-14-08 at 09:49 PM. |
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#37 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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#38 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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Im down for going a damage model if u need a zone file made up
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#39 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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although I would have liked a beautiful I-52 for Xmas ![]() Welcome to Subsim ! Keltos |
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#40 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello Captains,
hello dear owner of this nice Nagato ! Me and my Partner AOTD|Rhonen are very interested to implement your Nagato- Modell to SH4. My intention is to make this ship as an AI-Unit for the whole Community ! We got as the developpers of "Fall of the rising sun" enough expierence to make it run in a short time ! Rhonen is the one who can cut the moddel into pieces ( Guns, Mast´s and so on ) and iam able to make the rest of the work. It would be nice to get your modell ! Here you can see ouer actual work, the british battleship HMS Queen Elisabeth ! ![]() This modell is complete buildet by AOTD|Rhonen ! ![]() We only have to rework some UV-Mapping and some Texture-Details ! I send an PM to you Modelship ! Greets AOTD|MadMax
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AOTD is gone, iam the last survivor ........ |
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#41 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It would be great to see whoever works on this blogging their experiences on the forums for the benefit of people who might wish to follow in their footsteps.
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#42 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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Can someone send me the Nagato file? My E-mail is :miner1436@yahoo.com
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#43 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#44 | |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 107
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#45 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Thats a veary nice model AOTD MadMax.
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