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Old 11-22-08, 11:19 AM   #15
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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The Mk 27 was not designed to sink ships. Its acoustic homer would result in a hit at or around the target's screws. It was meant to damage the screws or rudder, allowing the boat to get away (it was to be used against escorts).

Note that any/all changes need a ton of testing since the DM is more complex that simple hitpoints (unless you prefer all ships to explode and instantly sink). It is a mistake, IMO, to rely too strictly to scaling damage hitpoints to some kg warhead value. They simply do not map very well. They might if the damage model in the game was consistent and accurate, but it is not. The only way to really tell will be testing. You need to read der teddy bear's threads, observer's threads, wernersobe's threads, and even redwine's threads in their entirety to begin to understand the DM, IMO. I have more than once, and it still confuses me.

You might want to use the search function on various ship damage mods since several of the stock DMs are rather broken, if you calibrate to the wrong targets, nothing will work properly.

And BTW, "total loss" != sunk.

Looks like from your stats that about 30% of 5k merchants should survive a single hit.

tater
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