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Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by vickers03
interesting:hmm: more details please 
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The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.
I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time  .
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WOW, thats way more patience then I have!
Does anyone know, or tested the new PE with OM?? (op monson)
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No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..