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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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the 7 ids were from a tutorial I posted where one would assign different ids to different parts of the ship so as to be able to select one easily.
When all unwrap modifiers are collapsed, the program should only refer to the uv map to apply the texture no? I means here the whole point is to make a uv map for a model, and a 1024*1024 texture that has the same cutouts, so as be able to apply the texture parts on the right ship parts, no ? |
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