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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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There is no SH3 vs SH4, U-boats versus Fleetboats, and there should NOT be. The two sides are so different they can co-exist peacefully in my heart and mind. But on the other hand they're so much the same but in a good way.
The add-on focuses on u-boats because we felt that we NEED to: -allow u-boat campaigns on the superior engine that is SH4; Perfect engine? no! But at least its our current engine, not the old code in SH3. -get more SH4 sales from people that simply would not buy SH4 without u-boats. Yes, money keeps SH franchise in the play and for the record pays for my bills. In the end, remember that more stuff in SH4 is more stuff in SH4, not less. If you feel that the add-on is not interesting for you, well, not much we can do for now. Like any project, there are things you get to put in and things you don't. We did NOT turn our attention away from the Pacific, we did NOT say "screw the Fleet boats, back to the Atlantic". Its something we needed to do. Remember, a better world is a better world for all players in it. The current (1.4 +) technology in SH4 allows dynamic loading of ships, and the overall campaign and roster structure allows for unlimited ship types and textures without the hit in performance/loading you would get in SH3 or SH4 stock. So, any new ship, any improved campaign layer, improves the world for everyone. Dan P.S. As you all know I'm not a marketing guy. This is not a nice comunique, and its not sweet talk, its straight of my chest. I love you all guys ![]() ![]()
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With strength I burn... |
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