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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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We've been discussing various fixes that the merchants and warships need in SH4.
I was thinking about doing the fixes and having them be a part of RFB, but then I started to have another idea. It seems it would be better to have a seperate mod that anyone can use. What this mod would entail is correcting the physics of the surface ships and the cfg files. People could take it for their mod and whatever recognition manual they want to update to use with it. I've had some good results playing with the Mogami in reducing her acceleration and increasing her turning radius. Anyway- throwing this out to the community. If you like this,it will take help from some of the more knowledgable people in digging up info and testing (Like tater, otherwise known as "Mr IJN" ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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