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Thiking of a new mod- Real Ship Mod
We've been discussing various fixes that the merchants and warships need in SH4.
I was thinking about doing the fixes and having them be a part of RFB, but then I started to have another idea. It seems it would be better to have a seperate mod that anyone can use. What this mod would entail is correcting the physics of the surface ships and the cfg files. People could take it for their mod and whatever recognition manual they want to update to use with it. I've had some good results playing with the Mogami in reducing her acceleration and increasing her turning radius. Anyway- throwing this out to the community. If you like this,it will take help from some of the more knowledgable people in digging up info and testing (Like tater, otherwise known as "Mr IJN" :D) |
sounds fantastic -- was getting tired of the incredible acceleration on surface ships, watching them repeatedly speed out of the way of a spread of torps.
personally, i think it's vital -- so why leave it out of rfb? |
It wouldn't be left out of RFB, but would appear as a seperate folder in JSGME.
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:up: Sounds great 2 me 2:arrgh!:
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All for it! A very emphatic YES from me! :arrgh!:
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It only seems reasonable. If the sub and torpedoes perform realistically, so should the target vessels.
I volunteer to help in any way that I can. I would probably be of more use doing research than programming. This mod is a great idea. Respectfully Submitted; CDR Resser |
I have a mod that corrects the ship eqp files, and lurker has done a bunch of this as well. At some point I suggested a "combined fleet" mod that might fix as much as possible with the ships.
Great Idea, I look forward to it! |
This one sounds good :yep:
RDP |
many thanks for this. :up:
anyone who knows me knows i am always in favor of stand alone fixes that are not exclusively packaged into other mods. we are a large group and have many different likes and dislikes, wants and want nots as far as modding goes. its good to be able to take what you like and customize the game with only the changes that you like and not need to accept changes that you "have to put up with" because they are a packaged deal. i would rather have 30 small mods than have just 1 large mod containing all 30 because anyone would be able to choose the mods that suit them and we would all have the best game that suits each individual. |
Absollutely
This is an absolutely great idea. I'm in for testing and anything else I can contribute.:yep:
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Agreed on flexibility and scalability so that folks can set up SH4 to their preferences.
Were gonna miss those tin cans that run like drag boats! |
I was hoping someone could fix the unsinkable submarines in the game. But this is a good idea and I'm all for it.
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IJN Corrected ship EQP 1.0, IJN radar fix, IJN DC mod 0.91 for stock install- Tater |
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I know people always say, yes do it do it. It's easy to say and another to accomplish.
But on this one YES! so many time those sneaky buggers throttle at the last minute. And I cheat with external camera! Those poor 100% guys :huh: Also, combined efforts, despite some drawbacks, can have huge benefits for both the modders that follow and the poor user. It takes me 2 days to "build" an install thats 'Just what I want'. In a perfect world, all the mods would jigsaw together. This is never going to be a reality, but making it somehwat smoother can't hurt :p |
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