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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Ocean Warrior
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![]() Its defiantly "Fleet Command II" with some Cold Waters accents, which isn't a bad thing BUT FC had its limitations in terms of immersion. One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)". ![]() Meaning, in the Dev version, guess which side is OP? ![]() There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards". ![]() Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game. Its now 2024 and things have changed. ![]() So, it looks like it should be a very good "on the fly" strategy game with great visuals. A lot of its success will come down to the Mission Editor where you can plan out and then fine tune the actual combat, keeping in mind that you are playing as an Admiral and you're not getting your hands dirty. ![]() If you enjoy pulling the trigger, Sea Power probably isn't for you. ![]() The content creators should have a field day with it once it gets released in November. ![]() ![]() |
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