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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.
must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors. I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe" |
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