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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#28 | ||
Swabbie
![]() Join Date: Jul 2011
Posts: 10
Downloads: 21
Uploads: 0
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![]() Quote:
Quote:
Lord knows why the developers made a system like this where the day/night cycle is tied to framerates but it is what it is. I think 30 fps was sort of a standard for gaming at the time. They probably weren't anticipating us playing this 15 years later with the hardware we have today. So about the high framerates shown in bandicam on your second post. So yes, even with a 60 hz monitor your computer will pump out as many frames as it can if you don't restrict it. So it's pumping out 300 fps and beyond but your monitor can on display 60 fps. So basically it doesn't matter if it's 5000 or 60 fps, you will only see the 60 that your monitor can display. By limiting your frames you actual ease the workload of your hardware by not making it it work as hard as possible to give you unnecessary frames. I do feel your pain. I have a 144hz monitor and I didn't want to limit it clear down to 30. When you are used to the higher framerates it sucks having to give up that nice crisp experience but honestly it's not that bad. I feel like I don't really notice it after playing for a bit. I figure it's worth it to make the time cycles work correctly. Keep in mind that even though it may look like it's nighttime in the game if the time cycles are way off it could actually be broad daylight and the games AI may be able to see you way easier because to "them" it's daytime. I hope this was helpful. Also remember all my info from this is coming things I've read about SH4. It seems like exactly the same problem people were having with that game so I'm pretty confident it will help you but I guess i can't guarantee it. |
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