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01-25-20, 09:40 PM | #11 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I have uploaded the two files, in case you want to check them yourself (you should already have the two obj meshes that they are based on): https://www.mediafire.com/file/null/...Masks.rar/file I don't know if it is intended, but in any case the numeric difference of the two files are are so small that in game nothing seems to change if I switch one file with the other. All in all: good job (be more aggressive)! P.S: what I like about this thread is that we move unconcerned from debating on the vegetation of a given eco-zone or on the snowfall in a certain corner of world to discussing hex numbers and triangles, and even more if you think that our attachments can vary from eye-candy screenshots to architectural pictures passing through maps, wireframe meshes and pieces of code lol PPS: a standalone version of the conversion scripts would be awesome as it would enable anyone to make its own changes to the SH5 map! Last edited by gap; 01-25-20 at 10:09 PM. |
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Tags |
enviromental mod, environment, terrain, trees, vegetation |
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