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Old 08-10-19, 12:57 PM   #7
Hebe Vollmaus
中国水兵
 
Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
Default Game-balancing

Quote:
Originally Posted by John Pancoast View Post
I'd like to take a look at experimenting with changing some of these; hopefully stronger as the escort ai in the game stinks.

I know there are different ratings, such as poor, average, elite, etc. But searching with S3d editor, I can't find them.
Can these ratings be changed, and if so where is it done ?
You know, but anyway: In SH3 there is no easy way on driving one screw and get the desired result. If you change one thing, that can change also things on completely different and unexpected area.

What you are trying to do may be some sort of balancing. Evan the professional experts or Game-developers (not only SH3) can fail and are failed on this.

There are alot of discussions on this topic, which i cant remember all. A short search on Subsim brings some results:

for SH4 but also relevant for SH3 (without thermal layer)
https://www.subsim.com/radioroom/sho...d.php?t=111395

in GWX are(!) hardcore-Destroyers
https://www.subsim.com/radioroom/arc.../t-137709.html

limits
https://www.subsim.com/radioroom/arc.../t-119826.html

limits, Modifying Search-beam
https://www.subsim.com/radioroom/arc.../t-194336.html

GWX "uber"AI
https://www.subsim.com/radioroom/sho...d.php?t=104377


Keep in mind, that changing the Environment can also have unwanted results to Sensors. For example visual sensor are relying on light and ambient-light.

This Game-balancing, once started, is an ongoing never ending process.

Greetings.
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