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Old 08-10-19, 12:57 PM   #1
Hebe Vollmaus
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Default Game-balancing

Quote:
Originally Posted by John Pancoast View Post
I'd like to take a look at experimenting with changing some of these; hopefully stronger as the escort ai in the game stinks.

I know there are different ratings, such as poor, average, elite, etc. But searching with S3d editor, I can't find them.
Can these ratings be changed, and if so where is it done ?
You know, but anyway: In SH3 there is no easy way on driving one screw and get the desired result. If you change one thing, that can change also things on completely different and unexpected area.

What you are trying to do may be some sort of balancing. Evan the professional experts or Game-developers (not only SH3) can fail and are failed on this.

There are alot of discussions on this topic, which i cant remember all. A short search on Subsim brings some results:

for SH4 but also relevant for SH3 (without thermal layer)
https://www.subsim.com/radioroom/sho...d.php?t=111395

in GWX are(!) hardcore-Destroyers
https://www.subsim.com/radioroom/arc.../t-137709.html

limits
https://www.subsim.com/radioroom/arc.../t-119826.html

limits, Modifying Search-beam
https://www.subsim.com/radioroom/arc.../t-194336.html

GWX "uber"AI
https://www.subsim.com/radioroom/sho...d.php?t=104377


Keep in mind, that changing the Environment can also have unwanted results to Sensors. For example visual sensor are relying on light and ambient-light.

This Game-balancing, once started, is an ongoing never ending process.

Greetings.
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Old 08-10-19, 05:45 PM   #2
John Pancoast
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Quote:
Originally Posted by Hebe Vollmaus View Post
You know, but anyway: In SH3 there is no easy way on driving one screw and get the desired result. If you change one thing, that can change also things on completely different and unexpected area.

What you are trying to do may be some sort of balancing. Evan the professional experts or Game-developers (not only SH3) can fail and are failed on this.

There are alot of discussions on this topic, which i cant remember all. A short search on Subsim brings some results:

for SH4 but also relevant for SH3 (without thermal layer)
https://www.subsim.com/radioroom/sho...d.php?t=111395

in GWX are(!) hardcore-Destroyers
https://www.subsim.com/radioroom/arc.../t-137709.html

limits
https://www.subsim.com/radioroom/arc.../t-119826.html

limits, Modifying Search-beam
https://www.subsim.com/radioroom/arc.../t-194336.html

GWX "uber"AI
https://www.subsim.com/radioroom/sho...d.php?t=104377


Keep in mind, that changing the Environment can also have unwanted results to Sensors. For example visual sensor are relying on light and ambient-light.

This Game-balancing, once started, is an ongoing never ending process.

Greetings.



Yes, all true, thanks. It'd be to much work anyway; lots of things to change.


I've always got a kick out of someone thinking the AI, escorts, etc. in the game are uber, tough, whatever.
I have the feeling those that think so, do things that make the AI seem tough even when they're not.
I.e., hang around watching their torpedo, being at shallow depth and wondering why they get sunk, engaging every aircraft they run across, etc.
They must never have played AOD; that AI was much tougher <g>.


I find the 1939-1942 ai a cakewalk if one uses realistic tactics, etc.


Thanks for the reply !
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Old 10-12-19, 06:33 AM   #3
John Pancoast
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Next campaign, I'm going to up the crew ratings. It's easy with the "Replace with" feature in Notepad (without looking, think that's the program in Windows).

Something to try anyway, to make the escorts more challenging. If it works, fine, if not, oh well.

I know there are other variables involved, but worth a shot anyway.
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Old 10-21-19, 02:22 PM   #4
John Pancoast
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Kicked all the escort crew ratings up one notch, four being the highest. I.e., 1 to 2, 2 to 3, 3 to 4.

Much better results, for me anyway. Have escorts acting like escorts instead of on a sight seeing cruise.
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Old 10-21-19, 06:03 PM   #5
propbeanie
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SH3 is different in some aspects from SH4, but Ducimus had a post / thread a while back that might give you an idea or two: Adjusting the AI - cliff notes version - it's for SH4, remember, and some of the file names will be different, and some settings will be completely missing... I remember something like this for SH3 many many moons ago (Ducimus again??), but could not find it.
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Old 10-21-19, 07:41 PM   #6
John Pancoast
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Quote:
Originally Posted by propbeanie View Post
SH3 is different in some aspects from SH4, but Ducimus had a post / thread a while back that might give you an idea or two: Adjusting the AI - cliff notes version - it's for SH4, remember, and some of the file names will be different, and some settings will be completely missing... I remember something like this for SH3 many many moons ago (Ducimus again??), but could not find it.



Yeah, I read that awhile back, thanks though ! Don't know if I'll do much more AI editing though; to many other variables involved.


Plus, the real "edit" I do for SH3 AI is to load up AOD <g>
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