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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
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What you are trying to do may be some sort of balancing. Evan the professional experts or Game-developers (not only SH3) can fail and are failed on this. There are alot of discussions on this topic, which i cant remember all. A short search on Subsim brings some results: for SH4 but also relevant for SH3 (without thermal layer) https://www.subsim.com/radioroom/sho...d.php?t=111395 in GWX are(!) hardcore-Destroyers https://www.subsim.com/radioroom/arc.../t-137709.html limits https://www.subsim.com/radioroom/arc.../t-119826.html limits, Modifying Search-beam https://www.subsim.com/radioroom/arc.../t-194336.html GWX "uber"AI https://www.subsim.com/radioroom/sho...d.php?t=104377 Keep in mind, that changing the Environment can also have unwanted results to Sensors. For example visual sensor are relying on light and ambient-light. This Game-balancing, once started, is an ongoing never ending process. Greetings. |
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#2 | |
Ocean Warrior
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Yes, all true, thanks. It'd be to much work anyway; lots of things to change. I've always got a kick out of someone thinking the AI, escorts, etc. in the game are uber, tough, whatever. I have the feeling those that think so, do things that make the AI seem tough even when they're not. I.e., hang around watching their torpedo, being at shallow depth and wondering why they get sunk, engaging every aircraft they run across, etc. They must never have played AOD; that AI was much tougher <g>. I find the 1939-1942 ai a cakewalk if one uses realistic tactics, etc. Thanks for the reply !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Ocean Warrior
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Next campaign, I'm going to up the crew ratings. It's easy with the "Replace with" feature in Notepad (without looking, think that's the program in Windows).
Something to try anyway, to make the escorts more challenging. If it works, fine, if not, oh well. I know there are other variables involved, but worth a shot anyway.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Ocean Warrior
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Kicked all the escort crew ratings up one notch, four being the highest. I.e., 1 to 2, 2 to 3, 3 to 4.
Much better results, for me anyway. Have escorts acting like escorts instead of on a sight seeing cruise.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
CTD - it's not just a job
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SH3 is different in some aspects from SH4, but Ducimus had a post / thread a while back that might give you an idea or two: Adjusting the AI - cliff notes version - it's for SH4, remember, and some of the file names will be different, and some settings will be completely missing... I remember something like this for SH3 many many moons ago (Ducimus again??), but could not find it.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |
Ocean Warrior
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Yeah, I read that awhile back, thanks though ! Don't know if I'll do much more AI editing though; to many other variables involved. Plus, the real "edit" I do for SH3 AI is to load up AOD <g>
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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