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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Hey everyone,
I want to keep it as brief as possible, as I will be mainly communicating about this through GitHub and Slack if desired, but hereby I want to provide you with S3D's file parsers: https://github.com/skwasjer/SilentHunter What is this? .NET developers will be able to utilize this to programmatically code changes into the Silent Hunter game files. Is this limited to .NET development? No, several scripting languages can also access these API's, like PowerShell, Python, etc. As long as .NET 4.6.1 or .NET Standard libraries can be referenced, you can work with it. Do you want help? In order to release this, I had to do some significant refactoring because:
However, by releasing this, do not expect a lot of further progression. If there are contributors that are willing to improve, then please fork and submit PR's. Time permitted, and if some of you provide decent contributions, I may add more maintainers (because I will not be very active with it). Are binaries available? Yes. https://www.nuget.org/packages?q=SilentHunter Is this compatible with S3D Yes, but actually more like no. This code evolved after refactoring even back in 2009 but I never released an S3D update. As such, the way controller parsing works (with templates) has changed slightly. Thus, the controllers in this repo are NOT compatible with S3D released in 2009. The controllers in this repo are also outdated. I know some people have released updates over time. Those changes are not in this repo, and should be added by the community. What about S3D code, will you release it Yes, probably. At some point. If I have time. We shall see. What about S3D, will you release updates No. If I have time to publish the code (previous point), it is up to the community to progress further. What about SH5? Some support has been added for SH5 but no controllers are specifically tested with SH5. However, now there is nothing holding you back to do so yourself. ---- Thank you and as always, enjoy!
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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s3d controllers |
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