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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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![]() Quote:
But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended. One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model. So it maybe have something todo with the 3D-model and its Texture-coordinates. I have never created a ship for SH3, so i'm not shure. I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone. But some Damage-textures are not shown or work as they should be. Greetings. |
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