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#1 |
Admiral
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Update:
after tons of test, i've found this interesting thing: whend torpedoes hit some unit parts, damage effects were just too small for be seen. I've rebuilded all, but now some damaged part are ok, some other appears like this: ![]() What parameter is used ingame to regulate damage effect dimension? Best regards, Vd PS After just close and reload test mission, i try to shell again the ship. This is the unexpeted result: ![]() I'm asking myself if there's something wrong in my sh3 installation. Same tests, different results. Could someone please test this unit for me, and just hit her with shells and torpedoes? Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 08-23-18 at 07:15 PM. |
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#2 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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I have seen such behavior long ago on my own installation, but cant remember what the problem was. Also can not find related threads here on Subsim to lack on right Search-keywords. Can you identify this Damage-Texture? If this texture comes from a *.dat i would look first into this *.dat. Greetings. [EDIT] Files received, testing now. Last edited by Hebe Vollmaus; 08-28-18 at 12:30 PM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,482
Downloads: 877
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I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod Last edited by Anvar1061; 08-29-18 at 10:48 AM. |
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#4 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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When google the next line: "damage texture" Silent hunter 3 -Downloads the first Picture i get is directed to this: http://www.subsim.com/radioroom/showthread.php?t=231185 This Damage-texture there looks like the one here. I think the Background is the original SH3 'Damage_metal_a.tga'. Greetings. |
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#5 |
Admiral
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Thanks everyone!
File names in Val file are OK, files are present. @Anvar1061 your linked post refere to a splitted half unit with wrong textures; sadly, this is a different scenario. @Hebe Vollmaus this is really interesting. Yes, 'Damage_metal_a.tga' appear to be involved... I've read your linked post also, same problem, bingo, but where is the solution? ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#6 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended. One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model. So it maybe have something todo with the 3D-model and its Texture-coordinates. I have never created a ship for SH3, so i'm not shure. I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone. But some Damage-textures are not shown or work as they should be. Greetings. |
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#7 | |
Admiral
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I'm seriously thinking about scrap this unit ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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