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#11 |
Swabbie
![]() Join Date: Jan 2018
Posts: 6
Downloads: 1
Uploads: 0
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For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.
I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo. I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes. Just running also work equally well in deep or shallow water. |
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