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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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Please watch my Dick O'Kane video to find out what pieces of information you are missing for a true target solution. And your tables are ridiculous. What's easier than in the heat of the moment, picking the wrong number from a table? Not much. Tables are tossing predictable human error into the targeting process. If you then start multiplying and dividing, introducing more error-prone steps into the targeting process you get many more misses. Build all that upon the fallacy that all you need is target speed and torpedo speed and you have an invalid method crammed with human error. Why in the world would you use a trig table when you have an analog trig computer on board? It boggles the mind... There are two possible ways of improving existing targeting methods: Simplifying and making more accurate. Both may be accomplished by mitigating predictable human error. You have complicated the task and made it less accurate by far, guaranteeing many misses.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-28-17 at 07:47 AM. |
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