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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Some screens from playing. (At beginning I forgot to make screens - sorry)
My loadout: ![]() ![]() After start I've increased altitude for better radar range detection. I also made some ploting around interested area (I assumed target speed around 15 kts - but it was 20!) Finally I found first 50 Hz contact form deep sonobuoys. Target was outside ploted circle! ![]() ![]() Predicting target speed: ![]() I hadn't permission to attack. My task was to track target. After some time i've recived permission for attack and for droping DICASS. ![]() My 2 mines splash water too far from target. Yankee was only damaged! (I didn't know how badly). So I made another approach: ![]() ![]() Yankee was deadly hit! ![]() ![]() Mission sumary: ![]() Some words after game. This is very nice scenario. Not too hard but very immersive. Props: - good map - immersive messages, weather and "cold war" climate - tracking target before attack permission (really good idea) - many "contacts" on way to OPAREA - good idea for scenario Cons: - civilian traffic is to heavy for stormy weather - lack of other (civilian) 50 Hz contacts near target - player is "untouchable" all the time (some russian small warships would be nice) - lack of allied SSN (british HMS Spartan submarine) who "lost contact" with soviet sub. - soviet sub starts too far from "last known position". - lack of information what was course of soviet submarine (W, SW etc.) Of course this is my opinion. All cons are minor, because mission is very fun for playing. I recommend this mission to all DW players, not only Orion drivers. Good work NippleSpanner ![]() (sorry for my bad english) |
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