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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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hello Bleiente - well, it has been a tad frustrating - but NOT because of your mod! All seemed to be going well enough, with minor issues in respect of moving the message box up and then not being able to put it back where I wanted it, but after a bit I noticed that the fuel was going down, and I like it to be limitless because it is a drag to have to go back to base when you are busy a thousand miles away, so I went back to Options, and all the sound and graphics options were as I set them, but the game play had defaulted ( yes I had pressed 'save changes'). Starting a new campaign did not solve that issue. Then I noticed other things were not working -free camera for instance, again to do with the gameplay options not staying set. Then I noticed that the sonar did not always pick up the subs own engine - no green light or engine sound, and there was something else that was not opening as it should. forget now. Anyway, to see if it was the mod or the game itself, I took your mod off and put TMO back on. I immediately got the 'passing thermal layer message' repeated over and over despite being very firmly on the surface, but that is one of the bugs I am used to with TMO - and in that mod also things were not happening as they should, so it was not your mod that was the problem, and the gameplay settings were not staying as I wanted them with that either. So, being an old lady and somewhat tired by now, I have taken both mods off and have started a vanilla campaign, and everything seems to be OK, but I have barely got out of port yet, so I will take another look tomorrow and run the game for a while to see if anything crops up in the vanilla version.
Can I tell you what I like best ( so far) about your mod? It is the background chatter of the crew - love it, really gives depth to the game's ambience I felt. ![]() |
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