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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#30 | |
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![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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![]() Quote:
1) yep. that's the fix. And unfortunately it seems to be the only way to get it to work. 2) intentional. If you want to keep using mk16, simply rearm before returning to base. (Think about time-travelling the movie the final countdown ![]() 3) It works. It's just with the guy working as "advanced combat operator" the hydrophone contacts will be visual contact. Stock map icons is recommended. And you should enable "map contact update". In fact, during my gameplay hydrophone range is further than radar for fast moving targets without land obstruction. P.S.: the hydrophones for this boat works both on surface and submerged. This is why you can get visuals with ships much further than visual. (This is ~= dangerous water's "Show Truth" options, except it has blind spots, max range, and won't pick up stationary or very slow moving boats.) This isn't the furthest sensor though... This boat is also equipped with advanced radio decryption hardware... 4) The mod isn't based on stock TMO, it's based on optical correction for larger resolutions. P.S.: thanks for testing! Last edited by qiaoyech; 08-15-16 at 09:57 PM. |
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