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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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The interceptor has a 65cm hull so she does have some armor to take on a couple of destroyers if need be. The blackwolf has an 80cm hull just for comparison. I believe ETR3(SS) sums it up pretty well. ----------------------------------------- Ok so here's some updates. The command room is nearly done ![]() ![]() ![]() ![]() I have also looked into adding the venting of air from the sub when submerging. I'm still working on it but this is what I have so far. http://i175.photobucket.com/albums/w...142419_346.jpg This vid here shows kind of what I'm going for. You need to skip to about 48 sec in. I know i'll never get it to look exactly like the vid but I want to get as close as I can. |
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#2 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Silverwolf this is awesome
![]() Looking forward to take it for a test dive ![]()
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#3 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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My solution didn't include the Walther engine. I just reduced the RPM (submerged) down to 0.01 (the Caterpillar drive was supposed to have "no moving parts"). I want to try absolute 0, but no sure how SH4 will handle it. For surfaced propulsion, I reduced it to the setting for the Balao (which seems to be what was used as the basis for the config).
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#4 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
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I wish there was a way to reduce the noise the screws make. 0 max RPM while submerged does work, but the screws still make some noise that I can hear (although the AI doesn't seem to be able to hear it very well).
I'm curious as to why you left 2 screws configured, when only one is modeled. Perhaps because SH4 doesn't like single screwed subs? As for using the Walther Engine for noise reduction...are we certain that works? I would think that since they pretty much allow the main diesels to run while submerged it would be extremely noisy... Perhaps SH4 doesn't implement it... To truly solve the noise problem and create a true silent drive I'd like to figure out how to adjust the volume (as perceived by both the player and the AI) of the engine and screws independently of adjusting the engine RPM...but that's presently beyond my knowledge...assuming it's even possible... EDIT: While running the beta through testing, I did notice that the gun crew is injured way too easily. I would imagine that the deck gun crew and the gunners for the AA triple guns would be inside and not on the deck...thus not exposed to incoming fire. The deck watch and those manning the .50 cal AA would be exposed (but I doubt you could easily separate the two AA gun crews, given the lack of space on the crew management screen). Also, I noticed that the draft could use adjustment. Most of the modern shaped subs don't have the waterline halfway up the sides, usually more than halfway (I should not be able to see the tip of the bow at the waterline). Perhaps change the draft to 30-32 feet. Would also help put the screw all the way into the water and hide the shroud..
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#5 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
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Dude, you love to make interesting subs, dont you? Hope you finish it soon!
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The amount of noise you put into the water is determined by the amount of shaft rpms. Anything less than 50rpm is a silent running speed. I haven't tried editing sound files so that may or may not help as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Something else to consider is that the Hydrogen Peroxide engine is more difficult to refuel. You have to actually end your patrol back at your assigned base to get more fuel for it (in my experience, anyway). This means that you can't just stop at any friendly base to get it topped off (as with diesel fuel). In my opinion, it should not be used as a primary propulsion system. This is, however, Silverwolf's boat...so he may do as he pleases.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#9 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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