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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Swabbie
![]() Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
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I have some suggestions for this great game:
- I think there should be a possibility to mark positions on the map, where you spotted a ship by RADAR for example, so you can better track their general course and possibly their speed. Also the RADAR officer could give an approximation after some time of tracking a ship an the RADAR screen. - As someone said before, the sonar should display the approximate distance to a contact, at least on the tactical console, so you don't have to guess if it is within torpedo range or not when submerged. (I don't know if this would be technically and historically realistic with only an passive sonar, though.) - In my opinion it is a little bit to easy to sink enemy ships with the torpedoes. I think sometimes a torpedo should miss, even when firing at an unsuspecting enemy. Also not every hit should destroy the target immediately. I think the possibility of only crippling ships or having them sink slowly, so you don't know if it is really destroyed or maybe can still fire at you, would really contribute to the atmosphere. - Sometimes it is a little bit annoying that you can't see hull breaches, when they are on a square where a piece of installation is. Last edited by P-Dup; 11-11-14 at 10:29 PM. |
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