SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-26-13, 06:48 AM | #11 |
Navy Seal
|
We do not need to change damage boxes location, those periscopes animations from common folder are just an eye candy! This is important...
Code:
[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4] ID= EqSlotAtackPeriscope NameDisplayable= EqSlotAtackPeriscope-EquipmentSlot-Name Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, EqpAttackPeriscope ExternalNodeName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors ExternalDamageZoneTypeID3D= 26 GUIPlaceHolderIndex= 6 GeneralDescription= EqSlotAtackPeriscope-EquipmentSlot-General-Description TechnicalDescription= EqSlotAtackPeriscope-EquipmentSlot-Tehnical-Description Like i said before, it looks like it's just about proper linking in UPC files... We have also similar entries in UnitParts2VIIA.upc file... Check out new slots for commpartment pressure hull, both rudders,propellers...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
|