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Old 09-26-13, 06:48 AM   #11
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


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We do not need to change damage boxes location, those periscopes animations from common folder are just an eye candy! This is important...

Code:
[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4]
ID= EqSlotAtackPeriscope
NameDisplayable= EqSlotAtackPeriscope-EquipmentSlot-Name
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, EqpAttackPeriscope
ExternalNodeName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors
ExternalDamageZoneTypeID3D= 26
GUIPlaceHolderIndex= 6
GeneralDescription= EqSlotAtackPeriscope-EquipmentSlot-General-Description
TechnicalDescription= EqSlotAtackPeriscope-EquipmentSlot-Tehnical-Description
This is from main sub upcge file...
Like i said before, it looks like it's just about proper linking in UPC files... We have also similar entries in UnitParts2VIIA.upc file...


Check out new slots for commpartment pressure hull, both rudders,propellers...
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