![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Navy Seal
![]() |
![]()
We do not need to change damage boxes location, those periscopes animations from common folder are just an eye candy! This is important...
Code:
[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4] ID= EqSlotAtackPeriscope NameDisplayable= EqSlotAtackPeriscope-EquipmentSlot-Name Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, EqpAttackPeriscope ExternalNodeName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors ExternalDamageZoneTypeID3D= 26 GUIPlaceHolderIndex= 6 GeneralDescription= EqSlotAtackPeriscope-EquipmentSlot-General-Description TechnicalDescription= EqSlotAtackPeriscope-EquipmentSlot-Tehnical-Description Like i said before, it looks like it's just about proper linking in UPC files... We have also similar entries in UnitParts2VIIA.upc file... ![]() Check out new slots for commpartment pressure hull, both rudders,propellers... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
|
|