02-03-13, 02:05 PM
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#11
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Navy Seal 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Quote:
Originally Posted by elanaiba
At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.
With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.
As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.
Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.
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Sounds good, the option to add content gives it better longevity. And you're right about the maps; just moving enemy positions around and maybe player point of entry makes for good variation. Frozen Synapse kinda gets away with "random" generation but the maps certainly don't make sense.
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