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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
Also, in RL, early SJ RADAR was kind of 'funky' - subject to unreliability - which is NOT simulated in the game. Trained personnel was also a problem early in the war since RADAR was pretty new technology. The Radarman had not only be well trained in use, but able to 'fix' the new technology if problems occurred. RADAR 'A' school was at least six months, so a shortage of personnel was also a problem, and probably explains NOT getting the SJ RADAR upon upgrading. The switch from S-Boat to Sargo would probably be a 'wise' choice on your part. Personnaly, I always make the switch. I love the S-Boat, but they were, in reality, very much obsolete when WWII broke out - most had been built in 1925 or before, and were 'never' developed as a true Fleet Boat. They were used in combat roles during the early part of the war because that's all we had that were operational. As soon as they could be replaced, they were, but maintained their use as training subs, and patrolling the Panama Canal until the end of the war. God Bless Electric Boat!
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