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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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In my sig i have some words from an old (no offense Steve!) Kaleun here from subsim that resumes this discussion.
The vampire night fix just works flawless, it just moves the fog wall accordingly sun position. Seems that in the final mod h.sie will include a customisation for the mod (amount of fog wall movemment). Someone can think in something better? The reallity is that we have so much mods on sh3 that changes the environment and sensors, also we have different monitors, is virtually impossible to have a best solution for all just out the box. So, the customisation is the best way to go and it´s done! Also i can say that h.sie tested a lot others approachs to fix the problem, for example, messing with the visual sensors directly but neither works so well and mainly - no side effects - than the fog wall fix. Hopes that a lot of ppl can use the fix and feel that his Sh3 have done one more step ahead! Good hunting for all!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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