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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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![]() Quote:
I don't intend any offense - I just think that a small explanation might have avoided some trouble with people like me who aren't used to edit around with the games files like you experts are. Thanks again for all the efforts! The fix is working great on my installation. |
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
The main intention was not to we discuss the best night detection distance (but no problem in do that if we all want), as this will be totally customizable and also because this is a bit to the "each one taste" side. The final mod will have then a player´s adjustable fog wall barrier from nothing (as it is now on unfixed sh3) to 100%, to be adjustable to any player´s taste. Obviously with the offcial release we will add also a readme with more info/advices on the matter. Anyway, with the directions on the first post it already works very well, enough to anyone play a complete career from beggining to the end without problems. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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