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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Sober, its great what you did there. When Im talking about working out the shallow water, that means fine tunning. Because in reality the water is indeed shallow in Scapa but also the game have that bug where is an invisible barrier between the sea floor and ships and that may cause the ships to get stuck and sound the alarm. I ask you this in public... if you wanna jump in and help with this problem, your help is much appreciated.
SteelViking.. great news. the zombie ships trick works. Placed around 40 all over Kiels and had absolutely no fps loss. And the port is start to look very different with these ships now, its alive. Still, there are few stuff to be worked out. Almost all Z ships have serious flotation problem, the passenger ship is almost completely under water. But this bug is not necessary bad because we can use this bug to create block ships for Scapa! So, if you have time.. please fix and also break the ships flotation ![]() |
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